How Much is 1 Bitcoin (BTC) Worth Today? Bitcoin and BTC ...
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01-02 02:22 - '1) 10K Bitcoin would put the total marketcap around $200 Billion. Does this seem reasonable to you? / 2) How much is 10K worth to you? Is it your life savings? Or can you easily save up that much money in a year. If i...' by /u/We_are_all_satoshi removed from /r/Bitcoin within 8-13min
''' 1) 10K Bitcoin would put the total marketcap around $200 Billion. Does this seem reasonable to you? 2) How much is 10K worth to you? Is it your life savings? Or can you easily save up that much money in a year. If it's the latter, worst case, you lose 10K that you can make again next year, best case you return x10 or more on your investment, maybe even retire early. EDIT: as an optional investment, maybe put $1K into each of the 3 major altcoins (Ethereum, Monero, and Dash) That possibly solve some of Bitcoin's problems. But do your own research here, and don't spend too much on these. ''' Context Link Go1dfish undelete link unreddit undelete link Author: We_are_all_satoshi
Putting $400M of Bitcoin on your company balance sheet
Also posted on my blog as usual. Read it there if you can, there are footnotes and inlined plots. A couple of months ago, MicroStrategy (MSTR) had a spare $400M of cash which it decided to shift to Bitcoin (BTC). Today we'll discuss in excrutiating detail why this is not a good idea. When a company has a pile of spare money it doesn't know what to do with, it'll normally do buybacks or start paying dividends. That gives the money back to the shareholders, and from an economic perspective the money can get better invested in other more promising companies. If you have a huge pile of of cash, you probably should be doing other things than leave it in a bank account to gather dust. However, this statement from MicroStrategy CEO Michael Saylor exists to make it clear he's buying into BTC for all the wrong reasons:
“This is not a speculation, nor is it a hedge. This was a deliberate corporate strategy to adopt a bitcoin standard.”
Let's unpack it and jump into the economics Bitcoin:
Is Bitcoin money?
No. Or rather BTC doesn't act as money and there's no serious future path for BTC to become a form of money. Let's go back to basics. There are 3 main economic problems money solves: 1. Medium of Exchange. Before money we had to barter, which led to the double coincidence of wants problem. When everyone accepts the same money you can buy something from someone even if they don't like the stuff you own. As a medium of exchange, BTC is not good. There are significant transaction fees and transaction waiting times built-in to BTC and these worsen the more popular BTC get. You can test BTC's usefulness as a medium of exchange for yourself right now: try to order a pizza or to buy a random item with BTC. How many additional hurdles do you have to go through? How many fewer options do you have than if you used a regular currency? How much overhead (time, fees) is there? 2. Unit of Account. A unit of account is what you compare the value of objects against. We denominate BTC in terms of how many USD they're worth, so BTC is a unit of account presently. We can say it's because of lack of adoption, but really it's also because the market value of BTC is so volatile. If I buy a $1000 table today or in 2017, it's roughly a $1000 table. We can't say that a 0.4BTC table was a 0.4BTC table in 2017. We'll expand on this in the next point: 3. Store of Value. When you create economic value, you don't want to be forced to use up the value you created right away. For instance, if I fix your washing machine and you pay me in avocados, I'd be annoyed. I'd have to consume my payment before it becomes brown, squishy and disgusting. Avocado fruit is not good money because avocadoes loses value very fast. On the other hand, well-run currencies like the USD, GBP, CAD, EUR, etc. all lose their value at a low and most importantly fairly predictible rate. Let's look at the chart of the USD against BTC While the dollar loses value at a predictible rate, BTC is all over the place, which is bad. One important use money is to write loan contracts. Loans are great. They let people spend now against their future potential earnings, so they can buy houses or start businesses without first saving up for a decade. Loans are good for the economy. If you want to sign something that says "I owe you this much for that much time" then you need to be able to roughly predict the value of the debt in at the point in time where it's due. Otherwise you'll have a hard time pricing the risk of the loan effectively. This means that you need to charge higher interests. The risk of making a loan in BTC needs to be priced into the interest of a BTC-denominated loan, which means much higher interest rates. High interests on loans are bad, because buying houses and starting businesses are good things.
BTC has a fixed supply, so these problems are built in
Some people think that going back to a standard where our money was denominated by a stock of gold (the Gold Standard) would solve economic problems. This is nonsense. Having control over supply of your currency is a good thing, as long as it's well run. See here Remember that what is desirable is low variance in the value, not the value itself. When there are wild fluctuations in value, it's hard for money to do its job well. Since the 1970s, the USD has been a fiat money with no intrinsic value. This means we control the supply of money. Let's look at a classic poorly drawn econ101 graph The market price for USD is where supply meets demand. The problem with a currency based on an item whose supply is fixed is that the price will necessarily fluctuate in response to changes in demand. Imagine, if you will, that a pandemic strikes and that the demand for currency takes a sharp drop. The US imports less, people don't buy anything anymore, etc. If you can't print money, you get deflation, which is worsens everything. On the other hand, if you can make the money printers go brrrr you can stabilize the price Having your currency be based on a fixed supply isn't just bad because in/deflation is hard to control. It's also a national security risk... The story of the guy who crashed gold prices in North Africa In the 1200s, Mansa Munsa, the emperor of the Mali, was rich and a devout Muslim and wanted everyone to know it. So he embarked on a pilgrimage to make it rain all the way to Mecca. He in fact made it rain so hard he increased the overall supply of gold and unintentionally crashed gold prices in Cairo by 20%, wreaking an economic havoc in North Africa that lasted a decade. This story is fun, the larger point that having your inflation be at the mercy of foreign nations is an undesirable attribute in any currency. The US likes to call some countries currency manipulators, but this problem would be serious under a gold standard.
Currencies are based on trust
Since the USD is based on nothing except the US government's word, how can we trust USD not to be mismanaged? The answer is that you can probably trust the fed until political stooges get put in place. Currently, the US's central bank managing the USD, the Federal Reserve (the Fed for friends & family), has administrative authority. The fed can say "no" to dumb requests from the president. People who have no idea what the fed does like to chant "audit the fed", but the fed is already one of the best audited US federal entities. The transcripts of all their meetings are out in the open. As is their balance sheet, what they plan to do and why. If the US should audit anything it's the Department of Defense which operates without any accounting at all. It's easy to see when a central bank will go rogue: it's when political yes-men are elected to the board. For example, before printing themselves into hyperinflation, the Venezuelan president appointed a sociologist who publicly stated “Inflation does not exist in real life” and instead is a made up capitalist lie. Note what happened mere months after his gaining control over the Venezuelan currency This is a key policy. One paper I really like, Sargent (1984) "The end of 4 big inflations" states:
The essential measures that ended hyperinflation in each of Germany,Austria, Hungary, and Poland were, first, the creation of an independentcentral bank that was legally committed to refuse the government'sdemand or additional unsecured credit and, second, a simultaneousalteration in the fiscal policy regime.
In english: *hyperinflation stops when the central bank can say "no" to the government." The US Fed, like other well good central banks, is run by a bunch of nerds. When it prints money, even as aggressively as it has it does so for good reasons. You can see why they started printing on March 15th as the COVID lockdowns started:
The Federal Reserve is prepared to use its full range of tools to support the flow of credit to households and businesses and thereby promote its maximum employment and price stability goals.
In english: We're going to keep printing and lowering rates until jobs are back and inflation is under control. If we print until the sun is blotted out, we'll print in the shade.
BTC is not gold
Gold is a good asset for doomsday-preppers. If society crashes, gold will still have value. How do we know that? Gold has held value throughout multiple historic catastrophes over thousands of years. It had value before and after the Bronze Age Collapse, the Fall of the Western Roman Empire and Gengis Khan being Gengis Khan. Even if you erased humanity and started over, the new humans would still find gold to be economically valuable. When Europeans d̶i̶s̶c̶o̶v̶e̶r̶e̶d̶ c̶o̶n̶q̶u̶e̶r̶e̶d̶ g̶e̶n̶o̶c̶i̶d̶e̶d̶ went to America, they found gold to be an important item over there too. This is about equivalent to finding humans on Alpha-Centauri and learning that they think gold is a good store of value as well. Some people are puzzled at this: we don't even use gold for much! But it has great properties: First, gold is hard to fake and impossible to manufacture. This makes it good to ascertain payment. Second, gold doesnt react to oxygen, so it doesn't rust or tarnish. So it keeps value over time unlike most other materials. Last, gold is pretty. This might sound frivolous, and you may not like it, but jewelry has actual value to humans. It's no coincidence if you look at a list of the wealthiest families, a large number of them trade in luxury goods. To paraphrase Veblen humans have a profound desire to signal social status, for the same reason peacocks have unwieldy tails. Gold is a great way to achieve that. On the other hand, BTC lacks all these attributes. Its value is largely based on common perception of value. There are a few fundamental drivers of demand:
Means of Exchange: if people seriously start using BTC to buy pizzas, then this creates a real demand for the currency to accomplish the short-term exchanges. As we saw previously, I'm not personally sold on this one and it's currently a negligible fraction of overall demand.
Criminal uses: Probably the largest inbuilt advantage of BTC is that it's anonymous, and so a great way to launder money. Hacker gangs use BTC to demand ransom on cryptolocker type attacks because it's a shared way for an honest company to pay and for the criminals to receive money without going to jail.
Apart from these, it's hard to argue that BTC will retain value throughout some sort of economic catastrophe.
BTC is really risky
One last statement from Michael Saylor I take offense to is this:
“We feel pretty confident that Bitcoin is less risky than holding cash, less risky than holding gold,” MicroStrategy CEO said in an interview
"BTC is less risky than holding cash or gold long term" is nonsense. We saw before that BTC is more volatile on face value, and that as long as the Fed isn't run by spider monkeys stacked in a trench coat, the inflation is likely to be within reasonable bounds. But on top of this, BTC has Abrupt downside risks that normal currencies don't. Let's imagine a few:
A critical software vulnerability is found in the BTC codebase, leading to a possible exploitation.
Xi Jinping decides he's had enough of rich people in China hiding their assets from him and bans BTC.
Some form of bank run takes hold for whatever reason. Because BTC wallets are uninsured, unlike regular banks, this compounds into a Black Tuesday style crash.
Blockchain solutions are fundamentally inefficient
Blockchain was a genius idea. I still marvel at the initial white paper which is a great mix of economics and computer science. That said, blockchain solutions make large tradeoffs in design because they assume almost no trust between parties. This leads to intentionally wasteful designs on a massive scale. The main problem is that all transactions have to be validated by expensive computational operations and double checked by multiple parties. This means waste:
BTC was estimated to use as much electricity as Belgium in 2019. It's hard to trace where the BTC mining comes from, but we can assume it has a huge carbon footprint.
A single transactions is necessarily expensive. A single transaction takes as much electricity as 800,000 VISA transactions, or watching 50,000 hours of youtube videos.
There is a large necessary tax on the transaction, since those checking the transaction extract a few BTC from it to be incentivized to do the work of checking it.
Many design problems can be mitigated by various improvements over BTC, but it remains that a simple database always works better than a blockchain if you can trust the parties to the transaction.
In September, this decentralized exchange (DEX) overtook Coinbase in trading volume:
A) UniswapB) AaveC) CompoundD) Both A and B Scroll down for the answer.
Ranking and September Winners and Losers
2020 Top 10 Rank Lots of movement this month: six out of the Top Ten changed positions in September. BCH climbed one from #6 to #5 and BNB made a big move from #10 to #6. Going the opposite direction were BSV, EOS, and Tezos, dropping one, two, and four places respectively. The big story though, at least for anyone who’s been watching crypto for a while, was the ejection of Litecoin from the Top Ten. In just 30 days, LTC fell five places from #7 to #12. For some context, Litecoin’s absence from the Top Ten is a Top Ten Experiment first. It is also the first time since CoinMarketCap has tracked crypto rankings that Litecoin has not has not held a spot in the Top Ten. Drop outs: after nine months of the experiment, 30% of the cryptos that started 2020 in the Top Ten have dropped out. LTC, EOS, and Tezos have been replaced by ADA,LINK, and most recently, DOT. September Winners – Winner, singular: BNB was the only crypto to finish in the green, finished up +25% for the month, and gained four places in the rankings. A very good month for Binance Coin. September Losers – Tezos was the worst performing crypto of the 2020 Top Ten portfolio, losing nearly a third of its value, down -31% for the month. LTC also had a bad month, losing -24% and dropping out of the Top Ten. Since COVID-19 has hammered the sporting world, let’s be overly competitive and pit these cryptos against each other, shall we? Here’s a table showing which cryptos have the most monthly wins and losses nine months into the 2020 Top Ten Crypto Index Fund Experiment: Wins/Losses ETH is in the lead three monthly Ws, followed by Tether and Tezos with two wins each. Even though it is up +79% since January 1st, 2020, BSV has the most monthly losses: it has been the worst performing crypto of the group four out of the first nine months in 2020.
Overall update – ETH maintains strong lead, followed by BNB. 100% of Top Ten are in positive territory.
Ethereum remains firmly in the lead, up +187% on the year. Thanks to a strong month for BNB and a weak month for Tezos,Binance Coin has overtaken XTZ for second place, and is now up +109% in 2020. Discounting Tether (no offense Big-T), EOS (+4%) is the worst performing cryptocurrency of the 2020 Top Ten Portfolio. 100% of the cryptos in this group are in positive territory.
Total Market Cap for the cryptocurrency sector:
The overall crypto market lost about $35B in September, ending the month up +85% since the beginning of this year’s experiment in January 2020. Despite a rough month, this is the second highest month-end level since the 2020 Top Ten Experiment started nine months ago.
Monthly BitDom - 2020 BitDom ticked up slightly this month, but is still lower than it has been for most of the year. As always, a low BitDom reflects a greater appetite for altcoins. For context, the BitDom range since the beginning of the experiment in January 2020 has been roughly between 57% and 68%.
Overall return on investment since January 1st, 2020:
After an initial $1000 investment on January 1st, the 2020 Top Ten Portfolio is now worth $1,536, up +56%. This is the best performing of the three Top Ten Crypto Index Fund Portfolios, but not by much: the 2019 Top Ten came in at +54% in September. Here’s the month by month ROI of the 2020 Top Ten Experiment, hopefully helpful to maintain perspective and provide an overview as we go along: Monthly ROI - 2020 Top Ten Even during the zombie apocalypse blip in March, the 2020 Top Ten has managed to end every month so far in the green (for a mirror image, check out the all red table you’ll find in the 2018 experiment). The range of monthly ROI for the 2020 Top Ten has been between a low of +7% in March and high of +83% in August. So, how does the 2020 Top Ten Experiment compare to the parallel projects?
Taken together, here’s the bottom bottom bottom line for the three portfolios: After a $3000 investment in the 2018, 2019, and 2020 Top Ten Cryptocurrencies, the combined portfolios are worth $3,340 ($238+ $1,538 +$1,564). That’s up about +11% for the three combined portfolios, compared to +31% last month. Here’s a table to help visualize the progress of the combined portfolios: Combined ROI - UP +11% That’s a +11% gain by buying $1k of the cryptos that happened to be in the Top Ten on January 1st, 2018, 2019, and 2020. But what if I’d gone all in on only one Top Ten crypto for the past three years? While many have come and gone over the life of the experiment, five cryptos have started in Top Ten for all three years: BTC, ETH, XRP, BCH, and LTC (Big L, no pressure, but if you don’t claw yourself back in the Top Ten by January 2021, you’re out of the club). Let’s take a look: Three Year Club At this point in the Experiments, Ethereum (+104%) would have easily returned the most, followed by BTC (+77%). On the other hand, following this approach with XRP, I would have been down nearly a third at -31%. So that’s the Top Ten Crypto Index Fund Experiments snapshot. Let’s take a look at how traditional markets are doing.
Comparison to S&P 500
I’m also tracking the S&P 500 as part of my experiment to have a comparison point to traditional markets. The S&P slipped a bit from an all time high in August and is now up just +5% in 2020. Over the same time period, the 2020 Top Ten Crypto Portfolio is returning about +56%. The initial $1k investment in crypto is now worth about $1,563. That same $1k I put into crypto in January 2020 would be worth $1050 had it been redirected to the S&P 500 instead. That’s a $513 difference on a $1k investment, one of the largest gaps in favor of crypto all year. But that’s just 2020. What about in the longer term? What if I invested in the S&P 500 the same way I did during the first three years of the Top Ten Crypto Index Fund Experiments? What I like to call the world’s slowest dollar cost averaging method? Here are the figures:
$1000 investment in S&P 500 on January 1st, 2018 = $1260 today
$1000 investment in S&P 500 on January 1st, 2019 = $1350 today
$1000 investment in S&P 500 on January 1st, 2020 = $1050 today
So, taken together, here’s the bottom bottom bottom line for a similar approach with the S&P: After three $1,000 investments into an S&P 500 index fund in January 2018, 2019, and 2020, my portfolio would be worth $3,660. That $3,660 is up +22%since January 2018, compared to a +11% gain of the combined Top Ten Crypto Experiment Portfolios over the same period of time. That’s an 11% swing in favor of the S&P 500 and breaks a two month mini-streak of wins from the Top Ten crypto portfolios. For those keeping track or unable to see the table above: that’s seven monthly victories for the S&P vs. two monthly victories for crypto. The largest gap so far was a 22% difference in favor of the S&P back in June.
September saw losses for both traditional and crypto markets, but crypto got hit harder. What can we expect for the rest of 2020? The Neverending Year is entering the final quarter and is not finished with us yet: a lot can and will happen in the remaining months. More volatility is no doubt to come as we enter the final stretch of a truly unpredictable and exhausting year. Buckle up. Stay healthy and take care of yourselves out there. Thanks for reading and for supporting the experiment. I hope you’ve found it helpful. I continue to be committed to seeing this process through and reporting along the way. Feel free to reach out with any questions and stay tuned for progress reports. Keep an eye out for the original 2018 Top Ten Crypto Index Fund Experiment and the 2019 Top Ten Experiment follow up experiment.
Small reviews of (I think) all incremental games I've ever played on Android
I don't know if this will be useful to anyone. So I write a line or two about every game I play, and decided to find all the incremental in my game journal and post them here. It starts with the latest games I've played and I think goes back to several years back. One thing I've realized is I have such a love-hate-hate relationship with this genre since I think I've hated 90% of the games and 100% of myself after each incremental phase. I usually angrily stop playing them for a while and restart them again, so this is more or less a journal of addiction, I suppose. THE BEST GAMES I'VE PLAYED ARE THESE (no order):
Honorable Mention: Eggs, Inc The rest: more or less hated it Additional comment if you decide to scan through it, I complain a lot, so it is perfectly reasonable and normal to think, "why the fuck are you even playing these games, idiot??". ------ Time Idle RPG This game was confusing. It tells me the game's resources is time, where you get 1 of it every second, but that's not really something as unique as I assumed. It would have been cool if time as resources meant you used it to deal with something related to time. Maybe time travel? Maybe slowing and speeding time? Instead time as resource buys you stuff like a library. And then you buy a camp or something. Honestly, I wasn't really feeling it. 2 Path of Idling The biggest cardinal sin for me when it comes to incremental is when a game has a lot of features and it just completely throws them all at you instantly. The joy of a great incremental is how things slowly open up and each new achievement feels progress. The game is a RPG game and these are the things that opened up for me in the first few hours. Combat which includes normal fighting, dungeon, raid, boss, PVP (locked, but it just needs an ascend, which I haven't done) Skills Hero upgrades which include Passive (strength, defence, stamina, intelligence), Train, and a huge Tree Town which you can buy workers who get you various things like gold, orbs, knowledge, etc. You can upgrade stuff here. Quest that also includes Perks and Skill quests. Gear which 5 equipment slots, plus craft plus trade plus smelt Also gear for your Pet, which is also another tab! Now, here is the thing. Because I have all of this pretty much instantly, I don't really know which ones are helping me go past a well. How is adding 10 points in strength helping me? Should I have added five in strength instead and five in defence? I have already bought 20 or so upgrades in the Tree, but I have no idea if I am made the optimal choice. There is no real excitement with getting new gear. And so on. The dev has added a lot of features, now it's time to rework the game, and have the features take their time. 2 Idle Slayer The game is like a super simple platformer. Your character is running and any enemy it hits, it automatically slays it. There is no HP, and all enemies die in one shot. Your only active play is jumping occasionally to grab coins or hit the flying enemies. Also, you have a run skill that has a cool down. With the coins, we get new weapons that give us more coins. Enemies give us souls which is used for the prestige system that provides us with an interesting skill tree which provides a lot of choices on the path you want to do in terms of upgrades. So far excellent, however, the game has an extremely serious issue of pacing. The game initially progresses so fast that in the first hour or so, you get almost all the weapons aside from the last two, which then grinds down to a snail pace. You can upgrade your past weapons, but they never really get into play again. Reaching high levels of past weapons sometimes gave me upgrades of that weapon of 10,000% but they still did nothing to my overall coin per second. I think the pacing needs to be fully reworked. It would have been nice to get new weapons after certain prestige cycles, so that every new weapon feels like we have passed a significant wall. The best part of an incremental game for me is to face a wall, and when I finally break it, I feel powerful again for a while. This game feels like this though, powerful powerful powerful powerful WALL........break it....WALL. And so on. I'm still playing it as I want to get some of the skills, but I feel like it could have been so much better. 4 Exponential Idle A very back to the foundation kind of incremental. The premise is that you are a student and working on a formula. There is a neat story where as you progress in the game, your character progresses through university. Each upgrade gives you more and more automation until I reached a stage where I would check back once every 2 or 3 days, click a 2nd layer prestige reset, and close it. Meaning the game was something like 5 seconds of game player every 2 days. I just opened it for this review and realized I had reached the end game. The story wraps up and it tells me "You can take a rest. Travel a bit. Go outside!" NO, DON'T TELL ME WHAT TO DO GAME. 3 Factoid Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating. 3 Spark Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating. 3 Antimatter Dimensions Easily top 5 incremental on mobile. Does everything perfectly. You progress nicely, and when new features open it, not only is it rewarding but more importantly, it keeps adding new dimensions (lol) to the game. I'd at the end game as I write this, and I realize that there was no point in the game where it felt stale. Each new prestige layer made the game feel fresh and almost like a new incremental game. 5 Melvor Idle It seems this game was mainly aimed at Runescape players, which is probably why it didn't click for me. It also run extremely slow on my phone which also played a part in me not really getting into. 2 A Girl Adrift The animation is really pretty and is a nice change of pace for incrementals, but I didn't really like the too much active play. Really had to keep going back and forth to different areas to do the fishing which got too repetitive for me. You travel to different areas of the map to catch fish, which you get points and then you upgrade stuff, but I didn't really find any real excitement about the upgrades because I kept having to go back to previous areas to fish similar creatures. 3 Archer: Danger Phone I'm really annoyed how terrible of a game this was. Two things I like, the TV show "Archer" and incremental games, and it's done in the most lazy manner. The game is the worst aspect of idle games where it's just a straight path of clicking the next upgrade with absolutely zero decision making. Every once in a while there is a mini game where Archer gets to shoot others but it's done in the most basic form of early 2000s flash games, where the animation budget is probably 3 dollars. Same static background and both enemies and Archer have just two animation frames. The absolute laziness of it is almost insulting to the player, because it feels like we aren't even worth the effort. There is an Archer story in the game which develops really fast, which is the only positive part, but no voice acting is again another evidence that the creators of the game weren't given any budget for this. 1 Home Quest This game is way too slow. You have to collect materials to build your settlement but everything takes time, so you click for a few seconds, and then you have to leave the game. Which I'm fine with, but the problem isn't the idle part of it, it's how the idle part of it combines with constant checking of the game which annoys me. I like an idle game where you forget to start the game for a day, you come up to a lot of resources, but this is a game which needs you to check back in every 30 minutes or an hour to really get anywhere. I felt that the micromanagement was getting worse as I progressed (without any actual thing to do when I am active in the game) that made me give up. 2 Idle Industry This is probably an interesting game, but I gave up because the one thing I really disliked was the amount of resources and manufacturing that very quickly opens to you. You can buy raw materials, and you can either sell these raw materials or turn them into finished goods and sell them either. And each of these has several upgrade options (increase selling price, increase production, etc). Without even really getting too deep into the game, I have around 20 raw materials and around 30 finished products. A satisfying part of this genre is to have things slow open up for you, which gives me a decent feeling of satisfaction. But the money I got would quickly open up new products, so I would just jump ahead and purchase more expensive ones, and after a while I had a lot of materials and products at zero, and was instead focusing on latter ones. 2 Masters of Madness Somewhat neat atmosphere and visuals, but too much active clicking. Click, upgrade to get more per clicks, get minions to get you some points without clicking, typical clicker, but with the added benefit of almost no idling. I like idling incrementals but clickers is a hard no from me. 1 Soda Dungeon 2 Basically similar to the first one, as far as I could tell. I did "finish" it but maybe I shouldn't have, since it really is the same thing from early on, specially once you get all the heroes and you kind of sort out which characters work best, then it's just the same. But because it was somewhat short and no real wall, it was at least easy to stick to it to the end. 2 Bacterial Takeover Played for a decent amount and was actually more interesting that I thought, given the buttload of ad incentives. You create and upgrade bacteria, attack planets, and eventually go into a blackhole to prestige. Most of the game was good, but the part that killed it for me was the prestige system. Once you prestige, planets get super easy to attack, which becomes a lot of active play. I realized that each prestige was taking me at least 30 minutes to get to where I was, and it was just meaningless clicking. It got to a point where I was putting off prestige because it seemed like it would be a hassle so I stopped. 2 LogRogue Cute graphics. The hero sort of hopping to hit the tiny monsters is cute to look at, but how long can you look at it and do nothing before you realize that it's boring? I suppose this is a game where it's just not for me. I don't like to have my phone open on a game and just watch it like a crazy person and do nothing. My rule is simple for incrementals. While the app is open, be active, if there isn't any choices to make, close the app while resources build up or whatever. I don't like it being open while I do nothing. 3 A Kittens Game Incremental games are so strange. I get in and out of the phases. I loved this for so long and so obsessively that I wanted to only play incremental games. And then, just like that, I was wondering why the fuck I was wasting my time with this. Has happened countless times before. But still probably the best incremental ever. 5 A Dark Room An incremental cult classic of sorts but I don't find it really matches the genre. There is a bit of incremental at the beginning with people huts and stuff but then its just a ascii exploring game, which wasn't interesting to me. 2 Little Healer Saw it mentioned in the Reddit incremental forum in one of the posts and thought it was a healer themed incremental which sounded neat. But it's like being a healer in a raid in World of Warcraft without any if the extras. Just a couple of bars representing your team mates and you healing them while they fight the boss. I didn't even like playing the healer in WoW so no way would I play this game. 1 Clickie Zoo Started playing for a few days until I realized there a beta released with the dev reworking the game completely from scratch and releasing it as "Idle Zoo Tycoon". So, played that instead but this seemed like a game I would enjoy anyway. 4 Idling to Rule the Gods The UI and one drawing if your character is really ugly enough to be distracting to me. The game, seemed interesting and I eventually was into it, but seems like a game that has been constantly being updated, which is not always a good thing, because features are obviously updated regularly to it, making the whole thing a bit bloaty. I guess, this is the problem with this game for me, it's too fat. Also, one main part of the game is that your character creates Shadow Clones up to a maximum limit. Which is fine except the clones can't be made in offline mode. This might not be a big deal in its original web browser game but that doesn't work as well in a mobile format. 2 Realm Grinder This is one of the really popular incremental and it's fanbase seems to love it for it's depth, but to be honest, I don't play these games for the depth, I play it for the simple dopamine rush of doing the same thing over and over again. It relaxes. Although, I didn't even get to the depth part because I dislike games where it rushes in the beginning. I constantly bought buildings, got spells, and got upgrades without even looking at the description. Apparently, later on, we can get complicated race upgades, which seems not what I'm looking for in such a genre. 2 Spaceplan A short (!!) incremental with an actual story (!!!). That's two cool points for it but unfortunately, the game mechanics of increment genre isn't so good. It's a space game with nice visuals and a great ending (cool music set to cool graphics) but the game itself wasn't really that fun. This same exact game would have been better in a different genre (maybe something like "Out There"?) 3 Zombidle Felt like idle games again and this is the kind of examples that kept me away. Too much clicking and seems like advancement will start to get irritating since it relies on IAPs 2 Eggs, Inc While I was playing it, Eggs, Inc was probably my favorite Android game I had ever played. But like most incremental games, there comes a moment when I suddenly stop and think, what am I doing? Because there is something fascinating about Incrementals. Their addictiveness is in a way the whole point. An incremental is less of a game and more an act of electronic addictiveness. What's the point? Eggs, Inc is a very well made and fun incremental but even the best in its genre is still pointless. 4 Castle Clicker Supposedly a mix of incremental and city building but didn't really find out since the clickings were way to much. I know this is supposed to be the genre but I like the incremental part more than the tapping part. This seemed to be a good way to hurt your fingers. 2 Endless Era This RPG clicker game is like other such games but with horrible GUI and animations. Tap tap tap. It's my fault for downloading such games. Why would I ever think this would be fun??? 1 Idle Quote An incremental game with a unique twist. This time we get to make up quotes! The first negative about the game and this irritates me a lot is most of the quotes are fake. A quick search on Google and this proves it. Quotes are generally attributed to Buddha or Ghandi or shit like that and it's usually fake like most quotes on the internet. This kills the major possible advantage of the game because I thought coming up with arbitrary words would at least give me some quotes to learn. Aside from the this, the game isn't fun either because it slows down very quickly meaning you combine words very slowly at a certain stage of the game and then it becomes a boring grind. 2 Monster Miser An incremental game with almost no graphics. We just see character portraits of monsters which we buy and then upgrade until we buy the next monster. Eventually we prestige which gives us multipliers. The only game choice is choosing between two monsters with each new monster with unique benefits. Annoyingly there is a max limit which I wish didn't exist because I wanted to prestige so much that I would be over powerful in upgrading like that "Idle Oil Tycoon". Still, pointless but reasonably fun. 3 Pocket Politics An incremental take on politics sounds fun but it's so generic that it could have been about anything. A Capitalist idle game or a cooking idle game, it wouldn't matter. IAP was also the usual shitty kind. 1 Time Clickers A shooter incremental sounds like a cool twist but it's not a FPS like I imagined it would be. I'm just stuck in a room and I was shooting blocks. Upgrades didn't give me any enjoyment since I was shooting fucking blocks. 1 Tap Tap Fish - Abyssrium I thought this was going to be relaxing incremental but the ridiculous and generic IAPs and all the social integeration spoil it. Too much time is spent in them asking you to buy or share or tweet or post or give them a blowjob. And there is nothing relaxing about that. 2 Cartoon 999 Incremental game about comic book writers, but not the marvel DC kind, it seemed to be the webcomic one and I think it's a Korean developer so all the characters and injokes made no sense to me. The whole thing was just targeted to a very specific audience. 2 Dungeon Manager Incremental games need to be simple but this is beyond simple, it's just upgrade a fighter to level 5, go to next dungeon character, do the same, and just continue without any of the delicious balancing of upgrades like other idle games. 2 Final Fortress Incremental games are already pointless but when it's super heavy on IAP than its also annoying, but when it always has bugs that doesn't register my offline earnings, then it just needs a uninstall in its face. The zombie skin was also crappy. 1 Mana Maker Here is how I know this clicker isn't very good. It doesn't make me hate all clickers and my life and mobile gaming in general for being so addictive and pointless. So fail, sorry. 2 Infinity Dungeon The usual incremental RPG that I should probably never play again. Starts simple enough and then gets more or a chore as you play. 1 Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up. 2 Tap Dungeon RPG Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes. 1 Dungeon 999 F: Secret of Slime Dungeon Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up. 2 Tap Dungeon RPG Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes. 1 Tower of Hero You start on the first floor of the tower and keep fighting your way up by summoning your heroes (by clicking) and recruiting other fighters, get upgrades, level up, and then, ugh, here is the typical incremental RPG part, restart, get items, and do it ALL over again. There is something fun about restarting and getting slowly stronger each time but it also feels so pointless after a while. Such a pointless genre now that I have played a billion of such titles, heh. 3 Pageboy Yet another incremental RPG which I have no idea why I downloaded because I'm sick of the genre. I played a pageboy to a knight who does the fighting while I collect the lot. I collect the loot, buy stuff for the knight, and eventually I restart to do the same thing again and get better items but this game I didn't even RESTART! Because fuck it! Fuck it! 2 Idle Warriors The story is cute. Human population is regressing while monster population is on the rise. So the humans start enslaving monsters to mine for them! The brave warriors beat the crap out of monsters, kidnap the bosses, and enslave them. The animation of monsters slaving away while speech balloons above them talk about their wife and children is funny. But the game itself is another RPG incremental which I should start staying away from. These games are like a chore for me nowadays because I'm doing the same crap again and again. The blame is probably on me because it seems like a reasonably solid game. But hey, fuck it, I PERSONALLY didn't enjoy it. 2 Tap! Tap! Faraway! Any game that is remotely like Tap Titan scares me. They are addictive at first and very fast moving but after every restart gets more and more annoying. It soon turns into a time eating activity with the player having to redo the initial levels to get relics to get better items to progress further to restart to get relics to and so on until the player realizes how much time he is putting in the game for a repetitive activity. 2 Auto RPG Now that is a title the game developers didn't spend too much time on. RPG battles are automatic but I can help out by clicking like a mad man. I started with one hero but would get additional members in my party as the story progressed. Party members receive skills as as they level up and while all the skill usage is automatic, it did give me a sense of progression which is extremely important in a RPG and which I think is usually lacking in incremental games. It usually starts feeling useless but in this game at least there are new maps, new members, and an actual end sight! There is an infinity stage once the last boss is defeated but I am glad the infinity stage happens AFTER the end and it's not the game itself. 4 Merchant Hire a hero and send on to battle. The battles is done automatically and takes time, starts with something short like 10 seconds with each battle taking longer. The loot is raw materials which can be used to craft equipment which also takes real life time with better items taking longer. The crafted items can either be sold or equipped to the hero to make him be able to fight stronger monsters. I was worried I would hate the longer crafting and fighting times because I hate games which I have to watch for a task to finish but even though the durations for longer, I had more to do. However, I don't know what would have happened in the end game because I gave up on it. New maps were exactly like the first map just with different heroes but the progression was similar in each level which felt that I was doing the exact same thing all over again but with longer task times. 2 Idle Oil Tycoon This is the best idle game I played. It's graphics aren't just minor, they are none existent. It's just numbers, so basic that my sister thought I was on a stock market app. It's such a simple concept. Invest, get oil, upgrade then like other idlers restart to get a bonus and do the full thing all over again. When I finished the game, I played the unlimited mode which I played until the unlimited mode couldn't handle the numbers anymore. 5 Soda Dungeon This kind-of Idle Dungeon was great. I started with weak ass fighters who would fight on my behalf while I collected the loot. I then got to use the lot to upgrade the sofa bar to recruit more adventurers. Not sure why it was a sofa bar. Maybe they wanted to make it a family game and not have alcohol? Sounds weird but the sofa element in a RPG game sounds weirder. The game only hit a brick for me when, like most other incremental games, there is no real closure. Once I thought I bet the big bad guy, it just goes on, harder but similar enough with no end in sight. Eventually, we have to stop playing right, but it always feels a bit like a let down when I don't feel like I have finished the game. 4 10 Billion Wives Kept Man Life The two games from this company, 10 Billion Wives and Kept Man Life, have similar strengths and weaknesses. I liked the silly premises from both. In 10BM, I had to get married as much as I could, using the loves I collect to marry more expensive wives! In KML, I'm a boyfriend who doesn't work and I have to please my career gf so she would take care of me. Both start reasonably fast and I was willing to grind through difficult parts but the end game is like a brick wall. Passing through it to get all the achievements is pretty much impossible unless one puts in way too many hours. And it's a shame because I really wanted to get all the achievements to see all the tiny little extra stuff. 3 Adventure Capitalist One of the better incremental games, but now that I am out of the short lived incremental fan phase, I realized how dumb the genre is. Tap, tap, tap, upgrade, do this a million times, reset, and do it all over again like a moron. The game does deserve credits for me acting like a moron and playing it for so long but I also cheated and got free cash and then if occupying became even more pointless. 3 The Monolith A combination of an incremental and a civilization building game seemed like an excellent idea and in some ways, it was, specially how we get to upgrade through the ages from cavemen to futuristic. But no offline feature means that the resets aren't enticing. 2 USSR Simulator An incremental game that has a great theme (USSR!) but absolutely horrible to enjoy, even though I did stick to it. After a certain upgrades, the game just turned into me popping in the game, clicking an upgrade and then forgetting about the game for a few days. 2 RPG Clicker They should call these games tappers not clickers. We are not clicking anything on a touchscreen device. Anyway, tap tap tap level up buy weapons tap tap and uninstall. 1 Logging Quest Logging Quest 2 [Review is for the original and its sequel] There is not much of a difference between the game. I actually played them both at the same time because the actual game is offline. You choose your hero, send them to a dungeon, and then come back to the game after a while to see how well they did. I thought an offline RPG like this might be interesting but then, if you don't really play a game, how much fun can it be? 1 Another pointless incremental. I was in an incremental phase and got so many incremental games that I know realize were absolutely pointless. Hit a tree, buy upgrades, get a new hero, and continue hitting a tree. Not much offline it seems which is what I like about incrementals. 1 Galaxy Clicker A space incremental that should have been a lot of fun. You get to upgrade your spaceship and buy new ones and explorer new planets. But first of all, the interface is so ugly that it makes playing the game less enjoyable. And a lot of things I didn't really get no matter how much I would play like the full exploring planets. The spaceships were nice, so it could have been fun. 2 Megatramp A pretty pointless incremental kind of game. You are a tramp and then you can collect money to buy upgrades to make more money, with no strategy needed, nor any effort needs to be made to hurt your brain cells. 1 Inflation RPG It supposed to be some kind of incremental RPG, I think, which has you resetting and getting more powerful and then fighting monsters to get insane levels. It is very unique but I couldn't get into it. 2 Widget RPG Are you fucking with me? This is button bashing rpg in the most extreme manner. You get a widget, so you don't even have to open the game and distract yourself from the button bushing. Just click the button and the game plays behind the scenes and gets you experience, loot, and kills. It's a ridiculous idea that is fun for a few minutes to see what they come up with but there is only so much button bashing you can do. 2 Capitalist Tycoon I downloaded this game because I was in an incremental/idle game phase and really enjoyed AdVenture Capitalist. But this game is nothing like that. On the surface, it seems similar, buy small investments, make money, buy bigger investments, and so on. But with this game, there is no offline mode, and you keep having to wake up managers, AND the goal is to see how much you make in one year. Bah. I prefer the incremental approach which makes you build and build and build, not try to rush it in just a year. 2 Clicking Bad An incremental clicking game that is themed after Breaking Bad. It is a fun idea it's a very simple game with little to do aside from the obvious of upgrading and upgrading. The only twist might be to balance out making lots of money selling drugs and not attracting the law but even that is only a small challenge at the start. Eventually, you will get enough upgrades to bring the law risk so down that it makes no impact on the game play. 2 Zombie Tapper A super basic incremental clicker game with a zombie team. Click click click to eat brains, use brains (?) to buy zombies to do the brain eating for you and then buy upgrades for your zombies, and buy new zombies and it all feels very pointless. 1 Bitcoin Billionaire I started to enjoy incremental games, but it needs to have a good offline mode, because I don’t want to just play a game where I keep tapping. But that doesn’t mean I didn’t play. I played it, and I played a lot of it, because I could reset the game (like most incremental games) and it gives you a small benefit where you could finish the full game a bit faster (it gives you bonus income). So, I kept finishing and resetting, and each time the start to finish would shorten, so I thought I would reach a stage where I could finish each start-to-finish in an instant! It didn’t happen. I got bored first. 3 Tap Titan An addictive tapping game. Just tap on the creatures, level up, get new skills, hire heroes, and then reset and to it all over again to progress further. It’s an incremental game where it depends on resets to progress, but no real offline bonus, so you have to be playing online. Which got boring, so I installed an app that does the tapping for me, which is actually a stupid way to play the game, but this isn’t an attempt to prove to anyone my intelligence. Anyway, thankfully something went wrong and my progress got deleted, WHICH WAS A GOOD THING, because the game was extremely addictive. 4 God Squad I’ve realized most incremental games are stupid. Tap on monsters to kill, collect gold, buy Roman Gods, level them up, fight other monsters, and then get bored. 1
EDIT : Thanks to everybody for pointing out the few mistakes/improvements that can be made in this new-player level guide. For the sake of summarizing here : - Intel documents are NOT worth 250k. I didn't check them on the flea before writing this and for some reason I always remembered them at 250k. Game is in maintenance so I can't check the real price. That being said, it's still profitable to craft USB into Intel, it's just not x2 profitable. - Scav case : moonshine / intel docs, some people seem to say they've never been profitable. I personally *did not* measure those, I eyeballed it. I'm working on so much shit that I didn't bother. On average I think that I'm in a net positive, but it's as believable as people saying they're not : without proof we can't really say for sure. That bein said, it's certainly more profitable to run lower-tier scav runs that are *faster* when you're online, and to run a moonshine or intel when you log off. It's more efficient to get a lot of runs while you can re-start them every time. - Crafting moonshine : It's not profitable to spam it ; I was under the assumption that the average player who will read this will usually not play for 4-5 hours straight and will end up collecting yesterday's moonshine, craft a new one, and that's it. If that's you're rythm then yes, spam it. If you intend to play more than one craft worth's of time, then you will craft moonshine faster than you can spend it, and it's not really worth to sell it on the flea except to up your market reputation for a small loss (about 10k). So in short : craft moonshine to be able to start a moonshine run for when you log off, but you don't *need* more than that.
Check this out
Here is some actual data on the lavatory !! Hey everybody ! I know it can be a struggle to get a stable economy in this game, especially when you die a lot. Today I'm gonna try and give a few guidelines on how to make money safely, efficiently, fast, or in any other way we can think of. If you're struggling to stay above the 15-20 million rouble treshold, this guide is definitely for you. Very often I'll hear newer players say "Damn I can't seem to make money, I keep loosing. Every time I take gear I die instantly". There is some truth in that. Today I'll help you improve your survival rate, but most importantly I'll unbalance the other side of the equation. When you complain about losing a lot of money, I will help you spend less by a significant margin, as well as earn more. You'll also get rid of gear fera naturally. Remember this throughout this very, very long read : It all depends on how you want to play, and how much. Some of these tips will not fit how you want to play the game, and like Nikita always says : this game is supposed to be fun before anything else.
Safety Score : 100% Reward : Moderate but very stable. Maxing your hideout should be one of your top priorities, probably before telling your mom how much you love her every now and then. If you're not doing either of those, the big gamer in you knows what to do. Early wipe, save your fuel for when you're online and playing. If you're playing, your generator should definitely be running and all your stations should be crafting something. Once you have Medstation 1, Workbench 1 and Lavatory 2, you really have no reason to turn your generator off when you're playing. Once you have the bitcoin farm, you should never turn off the generator. Medstation : Craft salewas and/or IFAKs permanently. They cost 8k and sell for 15k. That's a net profit of about 25k / hour for salewas, as well as never having to buy any. Lavatory : Always be crafting Bleach. If you have 2 empty blue fuel, use those empty cans to craft a Magazine case. You can then keep the magazine cases until you've enough for your liking and sell those for a good profit. The bleach you will use to buy the 6B47 helmets which are better than the SSh-68 helmets. Buying from 2x bleach barter at ragman level 1 means you get the helmet for 18k (instead of 33k on the market). This helmet has better head coverage, less slow/negative effects, less weight, has a slot for a mount, has +11 ergonomics AND is cheaper than the 22k SSh-68. That being said, it has a slight noise reduction that the Ssh does not have. If you wear headphones I'd say this is negligible but debatable. I prefer to have the extra protection and ergonomics for sure, considering it's slightly cheaper. You can also barter for that helmet and instantly sell it back for a profit (five times) and level up ragman money requirements. Bleach can also be traded for the Blackjack backpack at level 4, as well as the TTV rig at level 2. You should definitely do it. Sell excess bleach on the flea market when the prices are around 10.5k or more. (around midnight Central European Time). Workbench : You can buy Power Cords and craft Wires forever and always make a profit. Buy in the morning and sell in the evening for better profits (CET timezone). For even more profit, you can craft gunpowders and ammo which tend to also be ridiculously pricy at night. Buying grenades from Peacekeeper and crafting green (Eagle) gunpowder is a good way to make a lot of money and level up Peacekeeper. Intel Center : You main objective is to get this one to level 3 for reduced fees and better quest rewards, but also access to the bitcoin farm at level 2. If you need FiR for quests, craft that. When you're done craft Intel Documents at all times (buy the USB), and use it for scav case or sell for a x2 profit. ( 3x40 for USB = 120, documents sell for 250) Bitcoin Farm : Once you have it, spend all your money on GPU until its maxxed, then level it up even more. The BTC farm is definitely worth it. At 50GPU you need to connect every 15 hours to clic. If you can't, keep it level 2 and connect every 24 hours to clic. Even at level 1 its worth. But its much, much faster at higher levels. From 0 to 50 GPUs it takes about 30 days to pay for itself. GPUs should not be sold until you maxxed it. Water Collector : Must be running at all times. Buy the components if you don't have them. Booze Generator : Must be running at all times. Buy the components if you don't have them. Scav Case : Always have it running on moonshine, and use intel documents once you're done crafting one. Nutrition Unit : It's not really worth crafting sugar to put in the Booze gen, as the price for chocolate is pretty much = the price of sugar. So buy the sugar instead and craft something else. I tend to craft Hot Rods when the prices are good (morning) and then use them to barter 5.45 BS Ammo with Prapor or sell for a profit. If you do all that, you should have about 150k an hour fairly easily. Don't forget to check it between every raid.
Safety Score : 100% Reward : Quite good. Once your mom has received all the love she deserves and your hideout is taken care of, you should have max traders (traders are a requirement for most of the hideout anyway). Traders level 4 will net you much better prices on most mods and open very good barter trades. Buy as much as you can from barter trades. You can buy almost everything from it, and it's usually at least 25% cheaper to buy the requirements and then do the barter. Ragman4 has the CPC Armored Rig which is level 5 armor, you'll get it for about 200k instead of 250k on the flea. The Slick is also much cheaper. The Blackjack backpack is literally half priced. You can also NOT use what you barter and just sell it back to a dealer (sometimes the same from which you bartered) for a profit as well as having 2 times the loyalty money increase (from bartering then from selling). Another good example is buying a Recbat 14k from the market, getting an ADAR for skier, selling it to Mechanic and winning 8k just like that. You can find every single barter that nets a profit yourself and just buy-resell and you'll probably make another 100k every reset, if you really are struggling and have the patience. I personally advise to just use the equipment for yourself unless you're levelling traders, but I wouldn't go as far as buying all profitable items every reset. Every trader at every level has good barters. You can make a full decent kit at level 1 traders for about 40k roubles on barter, instead of 90 if you buy it all. (Paca for masks, helmet for bleach, ADAR for recbatt, salewa from craft, backpack, etc. all barters) Bleach is beautiful and is coveted in the real world for its ability to cure diseases.
Safety Score : 100% Reward : Very profitable. Don't mod out of your reach. Don't mod Meta. If money is an issue for you, having +1 ergo won't change your life. For example, Priced at 10k roubles Priced at 45k Roubles See where I'm going with this? If you have money, sure, go for the Shift. If you wanna have fun and try, sure, go for it as well. But if you're struggling, buy 4 cobras and mod 4 guns for the price of 1% recoil which will not make you a gamer god anyway. Also, do NOT buy mods from the flea market when you see you can buy them from traders. Look at the top of the market, if the mod is greyed out, look at the price. It means you don't have access (yet). If the price is too inflated for you, find another mod. There are always other mods. You can make 2 AKMs that have a difference of 2% recoil and 4 Ergonomics and have a 150k price difference. It's up to you. When money is the issue, this was the answer. Note : Some guns are inherently much more expensive. Guns shooting 5.56 or 5.45 tend to be more expensive than 7.62. AKMs are VERY good budget guns. They're a bit harder to handle, but you can get a fully modded AK for 150-200k, where as you will have an entry level M4 for that price. 7.62 PS ammo is also incredibly cheap while being decent. Play 7.62 if you're struggling with money. It's not meta, but it's far more than enough, trust me. You'll rarely lose fights exclusively because you had PS ammo in an AKM. Rarely.
How much you usually extract with, on average, per map
How much you usually go in raid with, on average, per map
These will help us measure how much you fuck up or not. Lets make it simple. If you have a 500k loadout and you usually extract with 100k, at 10% survival rate, that means you will spend 500k x 10 = 5.000.000 roubles over 10 raids on average, die 9 times, and earn 100k once. This very obvious example shows the loss. Basically we're gonna try and balance that equation so that you never lose money on average. You'll have ups and downs obviously, but over a week or two, it'll smooth things out for you, like math always does in a pleasant conversation with a girl. So what can you do to improve that equation ?
4.1 Improve survival rate
Seems simple enough, DIE LESS. You do not need to be good, smart, or special to die less. If you die a lot, do something different. If you die less, try more of that. Explore statistical advantages through different gameplay. What can you do to die less practically? Here is a list of checkboxes you can tick depending on your money, skill, mood, or any other factor like the map and sheer luck:
Fight from a bigger distance. People miss more from far (so will you, but killing less is irrelevant when you want to die less)
Fight with better gear (supressed, better armor, better ammo, etc.). Its expensive, but it technically helps
Don't fight at all. Avoid fights, run away from gunshots. 99.3% of people who didn't get shot survive a raid.
Wait more, play slowly. If you go with the flow of players, you'll be with the players. Avoid that "wave" and stay behind it. When you come across players trying to extract to where you spawned, hide.
Play with friends if you have any. If not, your mom loves you and so do I. I do coaching so do a lot of other decent players, look it up.
Whenever you die, look at what killed you. Did you take a risk ? Did you lack skill ? Were you out of position ? Were you unlucky ? Try to be as OBJECTIVE as possible even in the frustration. It's pretty much always your fault if you died, avoid toxicity and learn something from that instead. If you took a fight with good gear and ammo and just lost, its probably skill/positioning. It's fine. Learn the game, fight differently, and with time it'll get better. If you were in the open, don't go in the open. If you were sprinting in the middle of interchange and got ambushed, well. Don't do that. Learn.
Do all that, it'll give you a LOT of data to actually improve by just doing something different without really being fastestronger, just smarter. And I repeat : you can do some of it, all of it, it depends on what you like, what you're comfortable with, and the time/investment you're putting in the game. It's okay to play at your own pace.
4.2 Reduce gear cost
The second part of our "profit equation" above is how much gear you take with you. Using previous tips, reduce that cost. Barters, cheaper mods, etc.
4.3 Increase extracted value
This one is not as tricky as it sounds. Basically there are two ways to extract with more money in the backpack :
Know what/where to loot
Have a bigger backpack.
The goal is to pay for the gear you will loose when you die while making a profit on top. That one time you extract if you have a MBSS backpack, you'll need items worth like 50k per slot to break even. If you take a tri-zip, suddenly it's only 30k per slot. If you take a blackjack and blackrock from good old ragman, suddenly it's 10k per slot. So you can break even by looting crickents and DVD players almost. See where I'm going ? Always take a tri-zip or bigger unless you're doing something special. That way you can afford to loot shitty areas, take less risk, and survive more while having a little less value. We'll cover that in a minute, but there are ways to loot high value items, moderate value and low value. Those have also different risk/reward. All of those are also map specific. In woods I'll often go with a 6B3TM armored rig for 40k, no helmet, 20k headphones and a sniper rifle. Rest is pouched so does not count. That's less than 100k investment. All players tend to have low value gear so I never extract with a lot either so it balances out. But on Woods, my survival rate is 20% instead of my overall 40%. So I know it's not a map I can reliably make money on, because I measured that accurately over time. This example is very common and should make sense to you. Same goes for interchange where I have more about 50% survival but will tend to go in with 600k worth of gear, but will also often extract with over 500k quite regularly. Different ratios, different values, different purposes. You can measure your own data if you're willing to do so, or you can eyeball it. Eyeballing it is much faster but very inaccurate because you will tend to include emotions in the mix when you die. You'll remember losses ~2x more than your wins (that's somewhat scientifically proven), and if you're eyeballing your loadout you might think you have 600k but really you might have only 450k. I would advise to go hardcore and measure it all for price, initial loadout, losses and earnings, for each map.
5. Money runs
Now money runs are vast and numerous. All include different levels of risk and reward. It's up to you once again to find what you're willing to do for the time it takes, the fun it will give you and how much it will actually help you. You can always try them all for ~50 raids the sake of trying something different and see how your data is impacted. it doesn't have to be 50 in a row if you don't want to. As long as you keep track of it it can be over a whole wipe. You'd have your data ready for the next wipe :) Faster is better though.
5.1 Hatchling runs
Safety Score : 100% Reward : Very Variable. Mentally exhausting. Those are incredibly money efficient. You're investing a gear of 0 value, so whatever you extract with is 100% win, so you cannot possibly lose money that way. Is it fun? Is it rewarding? I don't care, to each is own. Statistcally speaking, hatchling runs are an efficient way to make money. They do however require a little bit of knowledge, but not skill. You'll be much more efficient at doing these kind of runs if you know where to go, what to look for, and how to get there depending on your spawn. That being said, such knoweldge is easily found ; it's nothing complex, it just takes time to learn. Once again, depends on how much you're willing to invest (if not roubles, time).
5.2 Scav runs
Safety Score : 100% Reward : Low-ish Scav runs are also incredibly efficient for the same reason as hatchlings. Except those have a cooldown. Statisticall speaking I have noticed you should always run your scavs as fast as possible on the map where you extract both the fastest and most frequently. The explanation is simple, lets make it simpler : The scav is a button that makes you earn free money. When you press it the button becomes unpressable for some time, when you release the button you earn money (sometimes). That means you want to release the button as often as possible. And for that, you need to release it as fast as possible. It's that simple. So make scavs incredibly fast. I'm talking "Run through" fast. Unless you're looking for FiR items or doing something specific like annoying a streamer, you should literally run straight to the extract every single time, and loot what you have that doesn't make you go out of your way too much. Usually I suggest factory, go in, kill a random scav, loot it, get out. Two weapons is at LEAST 50k, 100 if they have a scope. There you go. That's 100k every 20 minutes (or less with intel center). That's MUCH BETTER than going up to 150-200k but taking 30 minutes to extract, and taking more risk by spending more time in the map. Every second you're in someone can shoot. Nobody can shoot you in the hideout. The exception to that rule is Scavs with a pilgrim which you can take on your favourite loot-run map, probably interchange or reserve. There you should just fill everything you can and extract once you're full, no matter what you have. 30 crickents and an extra gun is fine.
5.3 Stash runs
Safety Score : Very Reward : Okay Those are very very safe and can be done with a pistol and a backpack only. Very cheap, quite unchalleneged, for a moderate reward. Just go on a map that you like and run around and loot all stashes until you're full, then get out. You can vary the map/route depending on the traffic of players. Interchange and shoreline are good contenders for that. It'll net you easy money. Not great money, but definitely safe.
5.4 Loot Runs
Safety Score : Moderate Reward : Quite alright Once you have better knowledge/skill you can start having a specific route in a specific map, depending on a specific spawn. So it'll take time to learn. Usually very similar than a hatchling run except this time you bring moderate gear and go for moderate loots. For example, instead of going for fast techlight, in-and-out interchange, you can decide "alright I'll loot 100% of Oli and the computers in the back", it'll take time, but it'll make good loot. More money than stashes, definitely will see scavs to kill, and most probably some more pvp. More risk. If you win that PvP you have even more loot as well. But overall good reward. Loot runs need to be "scheduled" and thought of after several tries, so you know how much you can take per person depending on backpack size. For example you can't say "lets loot oli" if you have a 5-man with blackjacks, you'll all be empty. Adapt.
Safety Score : Insane Reward : Unreliably moderate This one is pretty obvious. Very risky, unpredictable rewards. Usually better than loot runs when you survive. I won't elaborate on this, because if you're reading this far you're probably struggling in PvP. And the rest of this guide already covers a fair bit.
Safety Score : "Meh" Reward : Very profitable. Now this is very, very important. Always insure your gear. Always. If you die you will get stuff back, pretty much for free. If you're really struggling people won't loot your "trash", so you WILL get it back. If you play in a group it's very likely that people will hide your stuff too. And most importantly : you can insurance fraud. This is the best way to balance the equation we talked about earlier. If you find a decent-ish gun, replace yours. You drop your initial investment by a significant margin, you will definitely get it back, and if you extract it's a flat profit. Weapons don't take inventory slot, so if you have two weapons that are not yours initially they will usually pay for your whole gear. I have quite often left my super-mega-modded HK just for an average M4 or other weapon that I can fight with, just so I can reduce my investment by 350k and up my reward by like 200k instantly. Replace your headphones all the time too, that's an easy -30+30k, same with helmets. even if it's a bit broken or slightly worse. If you're struggling with money, try to leave every raid with at least 3-4 pars of your equipment that aren't yours initially. But value the risk behind this. I won't leave my slick for a Paca at the third minute of a raid just to have that extra 28k. I won't leave my meta-modded HK for a naked mosin. But if it seems decent/doable, do it. It will pay off. Because even if you die, you still get your shit back, and gun is usually the most expensive part of the gear.
7. Final notes
It's all about balance. Find what works *for you* and try shit out. Really, try. You'll die, you'll learn, you'll adapt with data to back that up. I find it crazy that people will die and not try to learn from it. That's how you will improve as a player. First you gotta get smarter, then you'll get better. And with time, skill, mechanics, gamesense, all that will improve on the side. Earning more will snowball in your favour. And if you know you're statistically okay, you will have a much smaller gear fear and enjoy the game more. Sorry for the wall of text, you guys should be used to it with me by now :D I made these guides in video but not in english, so here I am typing it all for you guys. Enjoy :)
I like moons, I like music. I also like burying musical references in crypto reports. First one to name the two musical references gets some moons.
Remember the panic in early Sept? Despite a tough month, the 2019 Top Ten are +54% and still well ahead of the stock market.
What's this all about? I purchased $100 of each of Top Ten Cryptos in Jan. 2019, haven't sold or traded. Did the same in 2018 and 2020. Learn more about the history and rules of the Experimentshere.
September - all cryptos in the red, so I guess Tether wins the month.
Overall since Jan. 2019 - ETH loses lead to BTC which is +189%. Only 2 out of the Top Ten in negative territory.
Combining all three three years, Top Ten cryptos underperforming S&P if I'd taken a similar approach.
Month Twenty One – UP 54%
2019 Top Ten Summary for September Although crypto recovered a bit from an early September dive, the 2019 Top Ten Portfolio ended the month completely in the red, similar to what we saw in June. Litecoin dropped out of the Top Ten this month, the first time since these Experiments began.
Question of the month:
In September, Tether moved 1 billion USDT coins from TRON to this blockchain:
A) Ethereum B) Neo C) Polkadot D) EOS Scroll down for the answer.
Ranking and September Winners and Losers
2019 Top Ten Ranking Here come the new coins: with the exception of BCH (up one place from #6 to #5) every crypto either remained in place or dropped. BSV, down one place, EOS and Tron down two, and Stellar fell three. Litecoin dropped a massive five places to land itself outside of the Top Ten, the first time since I began the Experiments back in January 2018. Due to Litecoin’s expulsion from the Top Ten, 40% of the crypotos have dropped out of the Top Ten since January 1st, 2019: Tron, Stellar, Litecoin and EOS have been replaced by BNB, DOT, ADA, and LINK. September Winners – With all cryptos in the red, stablecoin Tether outperformed the rest. BTC finished second, down -8% in September, followed by BSV, down -10%. September Losers – LTC had a truly horrible month, losing nearly a quarter of its value (-24%), falling five places in the ranking, and falling out of the Top Ten. Close behind was Stellar and ETH, down -23% and -22%. For overly competitive nerds, here is a tally of which coins have the most monthly wins and losses during the first 21 months of the 2019 Top Ten Experiment: 2019 Ws and Ls Depressingly, Tether is still far ahead with seven monthly victories, more than twice as much as second place BSV and ETH. And although BSV is up 87% since January 2019, it dominates the monthly loss count: it has now finished last in eight out of twenty-one months. Swing trade anyone? And XRP is still the only crypto that has yet to notch a win.
Overall update – BTC takes lead from ETH. Stellar now worst performing since Jan. 1st, 2019
After briefly pulling ahead of BTClast month, ETH gave up its overall lead in September. The top two are up +189% and +169% respectively followed distantly by BSV, up +87% since January 2019. The initial $100 investment in BTC is currently worth $295. Twenty-one months into the 2019 Top Ten Index Fund Experiment, 80% of the 2019 Top Ten cryptos are either flat or in the green. The other two cryptos are well in negative territory: last place Stellar (-33%) and second to last place XRP (-32%) have each lost about one third of their value since January 2019). At +54%, the 2019 Top Ten Portfolio is just behind the 2020 Top Ten Portfolio’s +56% gain and both are far, far ahead of the 2018 group (much more on that below).
Total Market Cap for the entire cryptocurrency sector:
Monthly total market cap, since Jan 2019 Since January 2019, the total market cap for crypto is up +176%. The overall market fell around $35B in September, ending the month around $351B. Despite the tough month, this is the second highest month-end level since the 2019 Top Ten Experiment started 21 months ago.
BitDom ticked up slightly this month, but is trending lower than the last year or so, where it had remained in the mid-60s%. As always, a low BitDom signals a greater appetite for altcoins. Zooming out, the BitDom range since the beginning of the experiment in January 2019 has been between 50%-70%.
Overall return on investment since January 1st, 2019:
The 2019 Top Ten Portfolio lost nearly $300 in September. After the initial $1000 investment, the 2019 Top Ten Crypto Portfolio is worth $1,538. That’s up about +54%. Here’s a look at the ROI over the life of the first 21 months of the 2019 Top Ten Index Fund experiment, month by month: Monthly ROI on Top Ten since Jan 2019 Unlike the completely red table you’ll see in the 2018 Top Ten Experiment, the 2019 crypto table is almost all green. The first month was the lowest point (-9%), and the highest point (+114%) was May 2019. At +54%, the 2019 Top Ten Portfolio is now the second best performing out of the three but just barely (the 2020 Top Ten is up +56%). Speaking of the other Experiments, let’s take a look at how the 2019 Top Ten Index Fund Portfolio compare to the parallel projects:
Taking the three portfolios together, here’s the bottom bottom bottom line: After a $3000 investment in the 2018, 2019, and 2020 Top Ten Cryptocurrencies, my combined portfolios are worth $3,340 ($238+ $1,538 +$1,564). That’s up about +11% for the three combined portfolios, compared to +31% last month. Lost in the numbers? Here’s a table to help visualize the progress of the combined portfolios: Combined ROI on $3k over 3 years - UP +11% To sum up: 11% gain by dropping $1k once a year on whichever cryptos happened to be in the Top Ten on January 1st, 2018, 2019, and 2020. But what if I’d gone all in on only one Top Ten crypto for the past three years? While many have come and gone over the life of the experiment, only five cryptos have started in Top Ten for all three years: BTC, ETH, XRP, BCH, and LTC (Litecoin, no pressure, but if you’re not back in the Top Ten in the next few months, you’re out of the club). Let’s take a look at those five: ETH leading the three year club Ethereum (+104%) would have returned the most at this point, followed by BTC (+77%). On the other hand, following this approach with XRP, I would have been down -31%. Alright, that’s crypto. How does crypto compare to the stock market?
Comparison to S&P 500:
I’m also tracking the S&P 500 as part of the experiments to have a comparison point with traditional markets. Although the S&P fell from an all time high the month before, it is up +35% since January 2019. The initial $1k investment I put into crypto 21 months ago would be worth $1,350 had it been redirected to the S&P 500 in January 2019. +35%, not bad at all. But the 2019 Top Ten Portfolio is up +54% over the same time period. That’s 2019. But what if I took the same world’s-slowest-dollar-cost-averaging $1,000-per-year-on-January-1st crypto approach with the S&P 500? It would yield the following:
$1000 investment in S&P 500 on January 1st, 2018 = $1260 today
$1000 investment in S&P 500 on January 1st, 2019 = $1350 today
$1000 investment in S&P 500 on January 1st, 2020 = $1050 today
Taken together, here’s the bottom bottom bottom line for a similar approach with the S&P: After three $1,000 investments into an S&P 500 index fund in January 2018, 2019, and 2020, my portfolio would be worth $3,660. That is up +22%since January 2018, compared to a +11% gain of the combined Top Ten Crypto Experiment Portfolios. As you can see in the table below, that’s a 11% swing in favor of the S&P 500. September breaks a two month mini-streak of wins from the Top Ten crypto portfolios. S&P takes the lead in Sept.
After a strong August, both the stock and crypto markets fell in September. In a year that feels neverending, a lot can and will happen in the remaining months of 2020. Be safe and take care of each other out there. Thanks for reading and for supporting the experiment. I hope you’ve found it helpful. I continue to be committed to seeing this process through and reporting along the way. Feel free to reach out with any questions and stay tuned for progress reports. Keep an eye out for the original 2018 Top Ten Crypto Index Fund Experiment and the 2020 Top Ten Experiment.
Wholeheartedly willing to get downvoted, but this RMT obsession has to stop.
This sub hasn't got a clue, I swear. Huge sweeping changes to the game mechanics are a terrible way to combat RMT. It's basically an admission that your anti-cheat doesn't work. Most MMOs suffer in some way from an RMT problem; WoW, Runescape, even Destiny 2 has RMT issues if you just look. Thing is, the anticheat in those games actually works worth a damn, so the entire playerbase doesn't have to suffer from endless tinkering with in-game systems. Before you hit me with 'it's a hardcore game, deal with it, it's supposed to be grindy', just stop. Just don't bother. I've heard it time and time again, and it's bullshit. You know it's bullshit just as well as I do. The changes BSG have been making recently to nerf all forms of progression only make the game 'more hardcore' for people who work full time and don't have the same amount of *time* as streamers who dedicate their entire life to this game. That's not 'hardcore'. The game's difficulty mechanically is 'hardcore' and always have been, and I love it. These changes, though, in my eyes, are just time-wasting for the sake thereof. Since when does the amount of time one has to invest in a game define how fucking hardcore it is? Would you describe WoW as more hardcore than Tarkov because of how long you have to play to progress? Or perhaps beating all three Witcher games back to back is 'hardcore' because it took a long time. Are ARMA or DCS inherently less hardcore than Tarkov because an operation can be completed in an afternoon? No, judging how hardcore a game is by the amount of time one has to invest in it is a joke. *No game* should give enormous *mechanical advantages* to those with more time on their hands. There's already an inherent skill advantage that comes from that amount of practice, designing the mechanics to also reward only those with that much time is a kick in the teeth to all the people who love this game but can't invest that level of time. And yeah, you can go ahead and say 'ummm actualllly it's a beta, so they can do what they like, stop whining', and yep. Yes, they can. You're correct. However, comma, that doesn't mean I have to pretend to like it. Yes, I did buy EoD and no, I don't regret it because of all the fun I've had til now. But suggesting people who don't like the current direction the game is going in aren't allowed to voice their opinion because the game's in beta is fucking ludicrous. What do you think the purpose of a playable beta is? Nikita is more than welcome to ignore all the people who don't like these new changes, but what gives people on this sub the right to tell me that I'm not entitled to an opinion on the product I've chosen to financially support. It's such a toxic, capital-G Gamer attitute to suggest that 'Tarkov is OUR game because we're willing to dump several full days a week into grinding for our Bitcoin farms. You should just go and play something else, this clearly isn't a game for you. Go play Call of Duty.' I shouldn't even have to express how utterly reductive and childish that is. Grow up. I'm getting HUGE red flags with the way this game is currently going, because it's all too similar to a game I used to love, The Culling. That game blew up on launch and a bunch of high profile streamers suggested changes to the game, and the devs went ahead and implemented all of them without so much as *thinking* about how they'd affect the average player. Look at where that game is now. Servers shut down, because the average player simply stopped having fun. I'm not saying BSG is even close to that bad, but this endless tinkering with mechanics for the nebulous, vague purpose of 'RMT' has to stop or I don't know if the 'little guys' are gonna stick around much longer. EDIT: I AM AWARE THAT RMT != CHEATING. But cheating is what makes RMT viable. RMTers need to keep items in supply, and to do that, they cheat. It's much more profitable. Ergo, if you stamp out cheaters, the RMT problem becomes significantly diminished. EDIT 2: u/ArxMessor makes a great point that Tarkov is an MMO and therfore should have some kind of grind. I agree. However, most MMOs use systems like weekly bounties etc to ensure even players with only maybe 10 hours a week to invest in the game can still keep up and compete. Tarkov currently rewards time investment *exponentially* which removes all possibility of catching up. EDIT 3: Yep, my DMs right now are very much confirming the things I said above about a certain subset of this community. Thanks, Gamers. EDIT 4: I get it, Destiny anti-cheat is ass. I made a mistake there, since I don't play Trials of Osiris. However, do you see Bungie making the win requirement for Trials 50 wins instead of 9 or whatever just to slow down the hackers? Of course not, because it hurts normal players more. Edit 5: My first gold! Thanks kind stranger.
I want to share my 2017 crypto market experience for anyone who wants to read it, I was one of the greedy guys who knew nothing about trading and still made a potential ton, then lost it all due to, well... Being greedy and knowing nothing about trading.
This does not really bother me much, but I haven't been able to stop thinking about it either, what could have been, I will try to be as brief as posible: Back in 2011-2016 I was working as a software developer freelancer, back then I lived in Venezuela, and mostly used paypal to charge clients, paypal would constantly limit my account, but I would get it back after submitting documents and a bit of begging, this was the only way I could receive payments from international clients, and basically the single point of failure in the process of delivering my work and getting paid, if paypal permanently banned me I would be completely screwed. About 2015-2016 my paypal got limited permanently, no reason stated, I thought it was really unfair as I only received payments from business in countries like the US or Canada, no sketchy money entering my account, anyway, when this happened I became incredibly stressed and depressed, all I could think was I wouldn't be able to feed my family anymore, and what would I do if an emergency happened that same day or week or however long it took me to figure out how to receive payments again through another method, all I had was held in my paypal account, so I had nothing to defend myself in the meantime. Anyway, it took me about a week of constant reading to realize I could convince a few clients to buy crypto for me, I lost about 60% out of my stream of income due to clients ditching me as they didn't want the bother of purchasing crypto just to pay a freelancer they could replace for one that was easier to work with, I used localbitcoins to sell the bitcoins I got for national currency so that I could purchase what I needed, I was not really able to stock up on some bitcoin as an investment as I spent everything I earned due to sustaining my almost the entirety of my immediate family. Fast forward to 2016 or 2017, and I start to try out purchasing bits of crypto, and trying to time the market to make a little bit more, doing this somehow I managed to convert about $100, into $400-$500 in a matter of a few months. Then hits late 2017, around august I believe, when everyone was purchasing alts like crazy even if they were scams, most people were blinded by greed, me included, it was at that point that I decided to drop work for a few weeks to see if I could make some good profit out of the state of the market, and so I took those $400 or $500, and started to daily trade with it, making 20% sometimes, 30% or 50%, as well as sometimes losing everything I had done during the day, a few of the trades I remember doing was purchasing LTC, XRP, IOTA, BCH and a few more right before they 2x or 3x in price, I was doing swing trades with the entirety of my portfolio, because I realized I could earn more that way, so if I had 5k total in crypto, I would do the swing trade with the entirety of it, and either lose $1000 or make $1000 if it moved 20% in either direction, my only real strategy was to read up on most recent trading discussions on a few social media, which was no strategy at all, I was just being reckless, I remember I could only sleep 2 hours every night because I was afraid of losing everything while being asleep, I set a bunch of alerts, was stressed, didn't want to talk to relatives nor anyone because I would feel like dying when losing 10% or 20% out of my portfolio when it grew to a certain point. Anyway, at some point I got up to $20k, or $25k, then decided to put it all in XML because I had read some discussions on it, and realized people seemed to really like it, don't remember exactly what was my entry price, but when XLM almost got up to $0.70 - $1 a few days or weeks later, my portfolio was worth $130k, and it remained that way for a whole 24 hours or so, If I remember correctly My heart was racing, I thought for sure I was going to make it $1m at some point Then, of course, everything started to crash hard... just a few days later my portfolio was worth $80k, a few days more and I was at $60k, I started to panic like any regular silly greedy guy and tried to profit off some swings only to lose more than I would profit from, months of sleepless nights later, with a lot less hair in my head, I finally decided to take it all out, at which point I had about $12k worth of crypto. I used that money to get me, my wife and my mom out of the country, I was also lucky to have dual citizenship thanks to my mom having been born in another country, so I could move to a first world developed european country instead of another struggling country in south america, I was able to set up proper bank accounts so that I could find good clients and make it easier for them to pay me my dues and still use crypto for those that were willing, and of course, I took my work back as a freelancer, although by this point my previous clients had found other people to work with. In the end things turned great, I suppose, I would not have been able to save up those same $12k while working as a freelancer back in Venezuela, not even close, that whole experience got me out of that awful country and way of life, still, I can't stop thinking that if I at least had gotten out at $80k, or even $60k, I would have a down payment on a decent house, were, even 1/3 of the price of it, easily... instead, I blew through it while moving to the new country and paying a year worth of rent plus a couple of work laptops for both me and my wife. This part of my life will always be a crazy memory to keep, and share with future friends I may make, so I felt like sharing it here as I have been watching the sub for a while, though I just lurk.
The Fed's Losing Battle with Technological Deflation
PART 1/4 - FREE MARKET? First off, let's set the scene. The stock market is telling you nothing about the real economy anymore. Economic fundamentals have never mattered as little for the stock market as has been the case during this 11-year bull market. The correlation between gross-domestic-product growth and the direction of the S&P 500 Index has only been 7% in this cycle - historically it has been 30% to 70%. Why? Well, it is the Central Banks, led by the Fed, who printed their way out of the Recession in '08. In doing so, they have papered over the cracks, and we have seen the longest economic expansion in US history. However, this is not a particularly meritocratic process: money creation itself increases inequality via the Cantillon Effect, as money printing leads to asset price inflation, which disproportionately benefits the rich and hurts the poor. Former Federal Reserve Chairman Paul Volcker told the New York Times in 2018: “The central issue is we’re developing into a plutocracy. We’ve got an enormous number of enormously rich people that have convinced themselves that they’re rich because they’re smart and constructive." The reality of course is that this is largely not the case - it is because the game is rigged in their favour. Now, it is important to emphasise the fact that the path we have taken has resulted in the highest living standards we have seen in human history. However, the issue, particularly since the US completely abandoned the gold standard in 1971, is that debt has exploded to obscene levels. We are not operating in a free market if it takes $185 trillion of debt over the last 20 years to create 'growth'. In fact, the global debt to GDP ratio hit an all-time high of 322% in the third quarter of 2019. Inflation means that your dollar loses value and thus your purchasing power goes down. Deflation means that the value of your dollar goes up and your purchasing power goes up. That's a good thing right? You get more goods and services for less. Well, no. If you have deflation, debt explodes in real terms and you can never pay it back. As the economy is based on debt, if you allow deflation, then you have to reset the debt. This is why central banks fear deflation so much. However, the major force driving the human race is technological progress - and this stops for no mortal... PART 2/4 - TECHNOLOGICAL DEFLATION: The increased abundance created by technology will result in massive job losses. Throughout history, doom porn enthusiasts have screamed that the machines are coming for jobs. This is not a new phenomenon. All technological revolutions are deflationary - since they create "supply side shocks", meaning that they allow for more intensive use of resources and thus higher production. With more goods being produced, all other things being equal, the price of those goods will fall. In the last 20 years or so, software has disrupted and replaced many established goods and services. It is in the next 20 years that another disruptive technology is set to take the stage: AI According to Steve Schwarzman, the co-founder and CEO of The Blackstone Group who has a net worth of $17.6BN: "This is going to touch everyone's life....you're not going to be able to get away from this technology" Moreover, this virus will only accelerate this trend towards tech. Zoom is a fantastic example of exactly this. Old legacy economic systems were not built for this tech deflation, and the thing about exponential growth is that we humans do not intuitively understand it. As an example, if you folded a piece of paper 51 times, of course you can only fold it seven times, but if you could fold it 51 times, it would reach the Sun! PART 3/4 - IMPLICATIONS FOR SOCIETY: The question is: how does this play out? In the long term, it is the fundamental structure of the economic system that has a significant impact on people's lives, not who is President for 4 to 8 years. In reality, politicians have limited power and are effectively all puppets. We have seen what happens when a President doesn't stay in their lane... One could argue that the two main mechanisms of control are:
As we have seen many times in the past, herd psychology is worryingly easy to manipulate... Speaking of the censorship, in his book Antifragile, Nassim Taleb discusses the anti fragility of information. Information feeds more on attempts to harm it than it does on efforts to promote it. A fantastic example of this process is what has happened with London Real: they were banned on LinkedIn and David Icke's interview was censored. Now, regardless of what you think of this particular channel or your thoughts on David Icke and the theories provided, censoring information in this way actually spreads it more virally. It's fascinating to observe how many views the videos regarding the bans and censorship have relative to the others. And the impact this has had on subscribers. It is always easier to blame a bigger enemy (or create a new one) rather than to admit it's a structural problem. Therefore, you avoid short term pain...whatever the cost. The real question is if and when this situation will lead to social unrest... PART 4/4 - INTELLECTUAL CAPITALISM: The depth and width of jobs impacted by AI will continue to increase in the future. Now this will not necessarily happen straight away. However, our transition from commodity capitalism to intellectual capitalism is inevitable and the people and nations who fight against this trend will be on the wrong side of history. From a practical investment perspective, and disclaimer this is not investment advice, network effects are a crucial aspect to consider moving forwards. Essentially, this means that the value of the network increases with each additional user - all of the tech monopolies have exhibited this property. An asset which could in time demonstrate very strong network effects is Bitcoin. Looking at the market cap relative to other asset classes, Bitcoin provides an asymmetric investment opportunity. Only time will tell... https://www.youtube.com/watch?v=7nFbKzt-uwE
I feel like sharing these thoughts because I’m having a contemplative evening and they’re coming together really nicely right now. I think having a currency, be it physical money or even a virtual currency like bitcoin or anything along those lines turns humans against themselves by making them betray their very own nature. Here’s a simplified and true example. Condensed. Scientists taught monkeys to use a currency. One of the first things that happened is a female monkey had sex with a male monkey and used the earned currency to buy a grape. So within about one day of monkeys having money the first monkey prostitute was born. You’re welcome and have a nice day. How does money turn is against our own nature? It’s a simple trick of our reward system. It’s the psychology behind money that keeps it going. Without the thought behind it it’s just useless inedible paper, metal or a bunch of tiny bits of information on a hard drive. Human reward systems are wired to go after the things that give us the greatest perceived reward and to spend the least amount of effort possible doing it. In nature, if you have two options, eat the apple that just fell on the ground in front of you or swim across a river to eat a grape on the other side, you will pick the apple on the ground. Why? Because the apple is a bigger reward and requires less energy. If you kept swimming across rivers to eat things on the other side instead of eating what’s right in front of you, you would put yourself at greater risk of drowning and eventually drown, starve or both. So our minds are geared towards finding the simplest solution. We’re also geared towards solutions that solve the most amount of problems with the least effort. For example we could keep wearing fur coats and walking around in the bush and keep getting wet and cold and making a fire to stay warm...toughing it out every day...getting attacked by predators. Or we could build a shelter and solve all of our wet and cold problems forever...and then also not have to worry about predators while we sleep. Although building a shelter requires more energy initially, you do it once and most problems are solved. So we will pick options that require more energy if the reward is greater. When our brains logical center picks up on the fact that we have done something that was easier and worked out better for us they will release chemicals that make us feel good. The reward for surviving a night in the forest is good. But the reward for building a shelter is much greater. More dopamine. That’s the reason people get hooked on crack. You do very little and you get a massive dopamine boost. Your mind learns that this minimal effort gives you the biggest perceived reward...and it keeps going. Why not? Less effort, massive reward. It’s in your nature. It’s how evolution favoured us for millions of years. It never changed. So what does this have to do with money? Money is a dopamine shortcut. You acquire money. The perceived reward of the money is much greater than the perceived reward of anything else. Your mind clues in like this: “Wait? There is something called money and all I have to to is get enough of it and ALL my needs will be met because I can buy anything I want?” That’s the biggest dopamine reward possible without inducing a chemical into your brain. Money = All Needs Met Our brains are meant to get tunnel vision when there’s an opportunity for a reward. That’s how they work. That tunnel vision is meant to blind us to the adversity we will have to face to get the reward. For example, if you are at the base of a cliff and you haven’t eaten for two days, but at the top of the cliff you can see that there is enough food to last you a year, you’re going to climb that cliff. You will set aside your fear of heights. You will set aside your hunger and aching muscles. You will pump up adrenaline and you will climb that cliff. Your body will numb the pain in your hands and feet from the sharp rocks. And you get to the top of that cliff. And you’re set for a whole year. If it wasn’t for the tunnel vision because you perceived a reward, you wouldn’t have climbed that cliff. This is all perfect in a natural environment. But we also evolved a special part of our brain that uses all kinds of logic and worst of all allows for abstract thinking. Suddenly, vague concepts in our brain can seem just as real as reality itself. This was meant to enable us to problem solve. So that if there is a problem, the perceived solution creates the same focus and tunnel vision and enables us to get things done. Let’s say I am hungry. I find some food. But it’s honey. It’s inside of a beehive. All that exists in reality is me and the bees that will sting me as I approach. But then my mind will create an alternate reality in a sense. It starts throwing abstract concepts around until it finds a solution that works. It presents the solution to the reward system the same way that that the senses themselves are hooked up to it. Suddenly, I see myself lighting a fire and smoking out the bees and eating the honey. This now seems just as real to me as reality itself. It takes that solution and tells me “if you do this you will get your dopamine reward”. The mirage in my mind that shows me the solution by meddling with the part of my brain that processes my senses blinds me a bit to other sensory input because it has to take up that space in the brain to create a fake reality in the hopes it will become real. It’s a phenomenon that’s been proven over millions of years to work. It’s what gives humans an edge over most animals. Instead of just instinct, theres now a processing edge that takes in a ton of data and performs advanced risk vs reward calculations and tells us what to do. It’s better than instinct. Instead of fight or flight, there’s now focused intention. It works. So I light a fire and smoke out the bees ignoring the odd minor sting because I know this is sure to work and I will get my honey in the end. So now we are a species that is meant to specifically expend energy to problem solve ways to best meet the most of our needs as easily as possible. And we have a currency that exists as a social concept that presents a solution to rapidly meet all our needs. We also have a reward system that will easily justify making sacrifices to meet our needs. This is a massive problem. A reward as great as money doesn’t exist in nature. However it exists as an abstract concept in our head that carries just as much weight in our decision making as something that exists for real. And the abstract concept presents a perceived reward far greater than anything we could attain from out environment. Basically, money only exists as an abstract concept. But our brains are wired to work with abstract concepts as if they were real because it enables our survival and is a part of how our thoughts work. So at some point in everyone’s life they are exposed to the abstract concept of money through language. The language creates thoughts that enable us to fall into a dopamine trap looking for a reward thats greater and requires less effort to attain. So now our brains do what they do best. They generate a strong focus. They get tunnel vision. They prepare your body and mind to go through the hurdles necessary to attain a reward. And worse, our minds reprioritize. In the example with the cliff, reprioritization plays a role. Normally avoiding heights and not cutting myself is high up on my list if things I want to avoid. We are wired to avoid pain. But the years worth of food creates a reprioritization. Suddenly a couple cuts don’t seem like a big deal. The thought of falling to my death, a risk normally avoided at all costs, suddenly is an afterthought in the quest for food. In the example with the cliff though there are limitations. There’s an upper limit to how far it will go. So if the rocks turn out to be way too sharp or it’s seemingly impossible to climb, I will look for a way around it and it all else fails give up and look for food elsewhere. But once inna while I will think of the cliff and maybe come up with a solution some day. But with money because we aren’t aware of it for what it really is and we haven’t given much thought to it, it basically slowly corrupts us. Every time we get money we get a dopamine hit. The more money we get, the bigger that dopamine hit is. The more we get the reward, the more the behaviour we chose to acquire it is reinforced. Just like the example with the beehive. I got the honey. I’ll remember it and find another beehive later. It just works. This is good for survival. We remember that getting money worked. We will do it again. Especially once we have experienced the moment of spending it and seeing that it does in fact work and that other people are all in on the secret. And because money gives us the greatest reward possible, we will go after it harder than we will go after everything else. The reprioritization and tunnel vision this causes are the biggest problem. The more money you get, the more you repeat the cycle, the more of a cash junkie you become. Why do addicts lie, cheat, steal, neglect their kids and ruin their lives? Because their minds have reprioritized to a bigger hit of dopamine by getting it the easiest way possible. It’s the same with money. But almost worse because it actually does work. And the reward is bigger. But the reprioritization seems to know no bounds. Here is the evil this brings into the world. It creates a conflict of interest. Everyone is out to get money as their primary goal. Or almost everyone. Only those who are intelligent and see through the dopamine trap tend to avoid it. And they usually end up cast aside by society because the society has reprioritized money over these individuals health and happiness. We reprioritize our own children out of our lives. Suddenly we can justify making them go to school with complete strangers and we honestly don’t know what their day is like. But it’s okay because the money we’re making solves all problems after all. It can solve their problems too that’s why they have a college fund. So we raise lonely damaged kids who will have money and no happiness and we go against our own nature. Naturally mothers and fathers are wired to spend 100% of their time with their children and take them with them unless they are doing something dangerous. We now to against out own wiring and dehumanize ourselves and our children because money is around the corner. Let’s say you have to get therapy. The fact that the therapist, who is supposed to be helping you, earns money to help you creates a conflict of interest. They will have a dopamine system that naturally drives them to want to earn more money. Which means instead of helping you the best they can, they will want to help you in a way that earns them the most cash. To the point where if you go through a crisis and need help the most but can’t pay because you’re short rent, they will literally sever a 2 year long relationship when you’re in your biggest time of need. Sadly, money has taken priority over actually helping the client. Lets say a police officer responds to your call for help. If it’s something that is less likely to get them ahead in their career, like a burglary in a poor area, they will be less motivated to help you even if the crime is more serious. They want to advance in their career to get more money so they will be less motivated to spend time and effort on you even if a terrible crime has been committed. Our whole healthcare system isn’t motivated to find cures for diseases but just treatments. As that solution makes the most sense when viewed through the skewed lens of the money dopamine taking precedence over all else. Money is now valued over the health and wellbeing of the patients. So there’s a conflict of interest with the healthcare system, pharmaceutical system and so on. The people working for those companies all want to make money and whether doing it consciously or subconsciously they will tend to lean towards options that get them more money because again it’s a he quickest way to the greatest reward. I hope you see where I’m going with this. Money is like a fucking drug. It doesn’t exist in nature and just in our heads which actually makes it worse than a drug. At least you can see drugs and the effect they are having on someone’s life. Money is much more insidious. You can tell how high someone is by looking at them. But you can’t tell how much money they have. And even if you can tell they have money because they’re flaunting it, your goal will suddenly become to be just like them. Because you think that it they have money, you can have money too if you do what they do. No one looks at Joe the crackhead and thinks “Oh my God I want to be like him when I grow up.” But everyone looks at Trump the billionaire, whose ONLY redeeming factor is that he’s the biggest junkie to cash on Earth. He put kids in fucking modern day concentration camps. And we’re all ignoring it. Because we’re all focused on other things. Saving those kids will probably be inconvenient for us anyway because we might get a criminal record which will make us less likely to earn money later. Or we might ruin our social status by talking about it which will ruin our ability to earn money later. So basically in short the whole world is completely fucked because about 90% of the population has an addiction to a currency that only exists in out heads, is probably on par with crack addiction as far as the severity it causes us to reprioritize our lives around it, and instead of seeing it as a problem we see it as something to aspire to because it’s in our nature to do that. You see someone fishing you want to learn how to fish because it’s an easier way to get food. You see someone making money and you want to do what they’re doing damn you and their and everyone else’s humanity because your dopamine is now hijacked by a concept your mind will never drop because it gives the greatest reward with the least energy expenditure. We hurt ourselves by neglecting our own needs because or the tunnel vision. We willingly hand our lives and most of our time over to people who have more money than us or a greater ability to earn money than us (we call them employers to cushion the blow and to feed into our own junkie like denial that we have a problem). There’s a lot more money to be made in cutting down the rainforest than there is to be made in saving it. And here is the worst part of all of this: There is no way out. Because the majority of the world is ruled by money there is nowhere to go to get away from it. If you decide you don’t want money you’re going to be hated by all the people who want money first and foremost and are in denial. People don’t like people who don’t care about money. Because they think like junkies. Their minds are so reprioritized that they can see someone freezing to death on the street and just think... Well I could help them but it would be inconvenient because it might get in the way of my sleep which would get in the way of work which would get in the way of me getting money. That’s basically what this is doing to us. So when the fuck are we going to realize that as a species at this point in time on planet Earth we collectively have an addiction which is destroying us and the entire planet we live on? When are we going to put down the proverbial crack pipe and realize “we have a problem” and go do a fucking cashaholics anonymous group and say... “I need to make amends to all the people I’ve hurt and the planet I’ve destroyed because of my problem. I’m destroying myself and my children. I’m ruining everyone’s life including my own. Because I have an addiction to money.”
Ledger Live adds Coin control: Here's why that matters.
Ledger Live version 2.11.1 (download link) adds Coin control for power users. The coin control feature gives advanced users more granular control over their wallets. It enables them to change how and which coins are selected when making transactions. This increases their ability to manage their privacy and the network fees they will have to pay to spend their account balance. More control over your coins
How does it work?
The account balance for Bitcoin and its derivatives consists of all the unspent transaction outputs (UTXOs) in the account. You can think of UTXOs as the coins in a regular wallet. When you receive money, you collect coins in your wallet. Then, when you want to make a payment, you get to choose which coins you pick from your wallet. Do you pick the largest coins first? Or do you want to spend all the smaller value coins to lighten up your wallet? Similar considerations can be made when creating a Bitcoin or Bitcoin derivative (altcoin) transaction. Before the Coin Control feature was released, all transactions involving Bitcoin (and altcoins) automatically selected their coins using the First-In-First-Out (FIFO) algorithm. This strategy includes the oldest coin in the account, and when the amount is not sufficient the second-oldest coin is added, and so forth. As of Ledger Live version 2.11.1, users are able to make use of a dedicated Coin Control tool to choose the coin selection strategy and the coins that may be spent.
Click on Send, choose an account to debit, and enter a recipient address. Click on Continue.
Enter an amount and click on Advanced options. You will then see: - The currently selected, default coin selection strategy: Oldest coins first (FIFO). - A toggle to enable Replace-By-Fee (RBF). - A toggle to include coins from unconfirmed, replaceable transactions.
Click on Coin control. The coin control modal opens.
Select a Coin selection strategy from the dropdown menu: - Oldest coins first (FIFO). This is the default strategy that spends the oldest coins first. - Minimize fees (optimize size). This strategy tries to minimize the byte size of the transaction by spending the lowest number of UTXOs. This results in a low network fee. - Minimize future fees (merge coins), This strategy includes the maximum number of inputs so that a potential future price rise does not make smaller UTXOs economically unspendable. If the price of a crypto asset increases too much, small UTXOs may become worth less than the cost of the network fees to spend them.
Select which coins may not be included in the selection by unticking their checkbox. The SELECTED indicator shows which coins will be included in the transaction. By changing the selection strategy and/or coins to include, the user has precise control over which coins end up being spent. The Coins to spend and Change to return indicators show how much is spent from and returned to the account.
Click on Done to return to the Send flow to verify and send the transaction.
The following statuses can be displayed for a coin:
Coins received in a transaction with 0 confirmations without RBF enabled: PENDING
Coins received in a transaction with 0 confirmations with RBF enabled: REPLACEABLE
Coins received in a transaction with 1337 confirmations: 1337 CONFIRMATIONS
By enabling the toggle Include coins from unconfirmed, replaceable transactions, replaceable transactions can be selected in the Coin control screen.
The Privacy use case
One of the main use cases for Coin control is to protect one’s privacy. UTXOs are, unfortunately, not perfectly fungible due to their unique history on the blockchain. Therefore, users may want to spend coins from different sources without mixing them together, because this would indicate to an outside observer of the blockchain that these addresses belong to the same account. For instance, if one were to spend coins bought on a KYC exchange, which are associated with the user’s identity, together with coins bought anonymously using cash, the anonymous coins could be linked to the user’s identity. Another example would be that you would like to prevent spending a high-value coin for smaller purchases because this would unnecessarily show the person you’re paying how much you have. This is similar to not showing the boulanger how much is on your bank account when buying a baguette.
Let us know what you think!
We are excited to release this new feature because we think it will fulfill real needs of an important part of our users. This version of Ledger Live marks an important milestone, but we will continue working on more features that our community wants. So, we invite you to try out Coin control in Ledger Live and let us know what you think! All feedback is welcome on this thread, on ledgerwallet, and you can send suggestions or get help through our official contact form. We'd like to close out by underlining our commitment to the Bitcoin community, and our willingness to build the best wallet ecosystem for newbies as well as for power users.
We're living strange times at the moment. The government is exercising enormous amounts of force over its population to behave and act in a certain way. They are trying to remain in control and by doing so, negatively impacting the lives of its population. The only way a government is able to achieve this type of power is through money. You will learn over time, that money is everything (Lesson 1). You might be taught that money isn't everything. Whilst that is true to some extent, the overwhelming majority of your life experience and outcomes on this planet will be dictated by money. You may even be taught that "money is the root of all evil." This is simply not true. I'll come back to that in a sec. Keep reading, Money can be used to pay people to do things, get them to make things and produce an outcome or output. If you ever want to question the motives of someone, understand how and by whom they're getting paid (Lesson 2). When you pay someone, you can pay them on how to think, how to act, how to behave, what to wear. Basically, you have the ability to dictate someone's life for a period of time. Corporations do this all the time. This isn't necessarily a bad thing. I mean, it's not great, but there will always be someone who is willing to have their life dictated to in exchange for money out of desperation. But, where it gets really ugly, is with government. Many people mistakenly believe the government is acting in the interests of its people. A government never acts in the interests of its people (Lesson 3). It only acts in the interests of itself. There is one thing a government has the ability to do, that nobody else does. The ability to print money. Some might call it evil. You see, a government can print money to no end. With this, comes an extraordinary ability to wreak havoc on its population, with little to no consequences for those who create bad government policy. You see, money is not the root of all evil. The unlimited supply of money is the root of all evil (Lesson 4). There is no incentive for a government to closely, accurately and truthfully assess the impacts of its policies on its population. Why? Well, if the experiment doesn't work, the government can print more money to try something else. This is where a corporation is limited. It is limited by what's known as "opportunity cost". A company cannot sustain its terrible ideas for vast amounts of time, for their bad ideas will eventually lead them to run out of money. A government however, can't run out of money, because they have the ability to print it. They also have the ability to steal it from its population, in what is commonly referred to as "taxation". Much of the population are conditioned to happily pay this sum of money, thinking it is the right thing to do for essential services such as health care, education, legal and justice system, police etc. They are mistakenly led to believe that the government serves them and that if a government did not exist society would not be civilised. But also, if they don't pay up, they face time in jail. This in general, leads to a society that is frustrated, not at peace and, ironically, uncivilised. A growing proportion of the population are seeing the government for the fraud that it is. But not only that, they're starting to realise that having a centralised government in complete control of these "essential services" isn't a good idea. As it pertains to health care, in the event of a pandemic, a government run system suffers immensely, where they now have to pick which life is worth more than another. In terms of education programs, they teach you that governments are required to peacefully maintain a society, otherwise there'd be chaos. The education system is designed so you grow up proud of your country and even indebted to its government for keeping you alive. This is called brainwashing, not educating. Infact, what a government has effectively done is chopped off your leg at birth, given you some crutches and said " See, without the government, you'd have never walked again." In terms of Police, it's becoming apparent that it attracts thugs who use and abuse their power. The justice system is showing its flaws every day, particularly to those who expose the government for their crimes. The other major thing that governments fund is the military. Oh boy, this is a disaster waiting to happen. All of these bad ideas are funded through government printed money called "fiat". The only way these bad ideas are sustained for decades is through government's never having to face what's known as the "profit and loss test" (Lesson 5). Meanwhile, because of their rampant printing of money, the population suffers in the form of slowly getting poorer, because their savings can now buy less and less goods and services than in previous years. This form of taxation is called "inflation". It erodes away what's known as your "purchasing power". The only solution we have to push back against this is Bitcoin. Bitcoin has a strict limited supply of money and no government controls it. If we truly want change, Bitcoin (and making it better) is the only solution. There is no point engaging in politics. Politics is pointless. If Bitcoin fails, you can look forward to eating out of a tin can, working the entire span of your life to pay for your living expenses and medical bills, being compulsorily vaccinated with experimental drugs, being brainwashed, living like a drone, requiring special papers to leave the borders you were (un)lucky enough to be born in, having little to no savings for your future and maybe even signed up to go to war called "conscription". This type of person is known as a "serf". Just like everyone comes to the one Internet for information and global communication, we must ensure everyone comes to the one currency for money. Bitcoin. I wish you all the very best in your journey through life. Hopefully this helps you side step some of the biggest atrocities you may face. This is what I wish my father had told me about the world.
I have ADHD. I was diagnosed at age 12. What happened is I got to middle school, and my life fell apart. It came on like a typhoon. Things seemed alright as I started, but I still remember that October when my family went to sixth-grade check-in. My twin sister went first. The meeting lasted about four minutes. She and my parents left with smiles all around and talk of getting In N Out on the way home. Then it was my turn. Every teacher I had stood in a circle. They seemed...different. One by one, they went around and told me that I was shit. Some were nicer than others, but everyone had the same message to convey: Doesn't complete his homework all the way Distracts others trying to learn Unable to follow along in class Not sure if he can keep up I then heard my grades: C-, D+, C+, A in PE, C, and an F in Social Studies. I don't remember being ashamed or embarrassed or anything. I remember being confused. I had gone to school every day and tried hard and thought I was doing what the teacher asked. Nope. Guess I wasn't. Nobody had much advice for me. They just wanted me to know that I sucked. And that my parents should understand so. I don't know if my parents freaked out or punished me or what. But they weren't happy. The last to go was my social studies teacher, Sven. He asked me if I knew how to read. I politely nodded my head. But he wasn't sure. He talked about all the symptoms he had seen from me. To counter, I pulled a grad-level book on the Cold War off a shelf and read a page aloud while trying not to cry. People were even more confused. Some estimate that a child with ADHD will receive 20,000 more negative comments before the age of 12 than a non-ADHD child will. I can't speak to that exactly, but I can say that this was not the only time I've had a room full of people upset with me for reasons I never saw coming. It doesn't get much easier. Sven caught up to us as we walked to the car. He was cagey with his reasoning, but he told us that there might be something up with my brain. He recommended I get tested by a psychiatrist and see what she had to say. I've since come to my conclusions where he got such an idea. The testing was fun. I've always liked tests. Didn't mention it, but they also thought I couldn't read in 2nd grade. Lol. That one went away after I took a standardized exam and scored in the 99th percentile of the nation in reading. I thought standardized tests were fun, you see. I moved a bunch of colored balls into colored holes and tried to remember what color things were after 10 minutes and everything else you might expect. I didn't know what I was even doing, but I felt I could hang. Three weeks later, I got my results. The only part I remember is that my psychiatrist noted that in her entire career, she had never met someone who scored higher on specific tasks and yet lower on others. My chart looked like OJ Simpson’s polygraph. I could keep going, and in another article, I will. But this is how I got diagnosed. And the key to all of it was Sven. Everything makes perfect sense after the fact, but only when you realize that a single teacher served as the link that completes the narrative. I do not know where I am today without him. I got lucky that this story takes place in 2003, and at a private school with teachers who genuinely cared about me. For reasons a lawyer in the comments needs to help me understand better, public school teachers seem loath to alert students of disabilities of any kind. This includes ADHD but also things like autism, dyslexia, and mood disorders. Things that seem apparent to me in a way that makes it seem impossible that no other teacher in the past 13 years hasn’t also picked up on them. That means many students go through primary schooling while having no idea they have a problem at all. When I mention to a student they might have ADHD, they are first confused, but then some memories come back. The first is that someone, usually a sports or music coach, had once told them the same thing. The other is that they remember a lot of teachers saying weird stuff they didn't understand at the time. Stuff like, "You’re so talented. I just wish you could be better focused. Have you talked to anyone about why you could be having trouble?" To me, those sound like hints from a teacher who has been told by her bosses not to put the school at risk. I am not a teacher. I'm a private consultant and can pretty much say whatever I want. I am also not a doctor - people would die - but I am a concerned adult who has taken courses in spotting learning disabilities. I'm also someone who will do absolutely anything to make sure his students have the best chance for success now and in the future. I'm also someone who asked both my ADHD-psychiatrist (hi!) and ADHD-therapist (hi!!!!!) if I had the right to tell students if I suspected something; they both went, Ya, dude. Totally. So I try to be Sven. I try to pay attention to what my students do and say and provide feedback that can help them. I'd like to note what that feedback is here to make sure people don't miss it because my pieces go on for way too long. If you are a high school student who suspects he or she has ADHD, your best course of action is to talk with your parents and look into being tested by a professional psychiatrist who specializes in the topic. These tests are expensive, and mental health insurance in America sucks balls. But this is the fastest, most straightforward route to getting the help you need. Option two is to try and work with/through your public high school to get them to pay for it.This site has some good info. My guess is that this method will suck. Public schools don't have a lot of funding and will not want to spend it on you. That's not your problem. You will almost certainly need your parents to back you up on this one and sit through a lot of boring meetings. I assume a lot of people will tell you a lot of reasons why they can't help you. Your response every time should be some version of, "Sure. But I need help with this. And I'm not going to stop until I get the support I need. So what do I do from here?" Then you blankly stare at them and refuse to leave until they get you at least to the next step. I'm not sure how well this will work. If you do attempt or have attempted this method, please DM me or contact my Email with your experience. I want to know if this is even worth my student's time. If you can not afford traditional testing or do not feel your parents would support such testing, your best option is to wait until the day you turn 18 and then register for a telehealth company specializing in ADHD. The one I use and recommend isHelloAhead.com. They're neat. They do not take traditional insurance, but their rates are much lower than most doctors. They are cheap enough that I feel an average 18-year old who wants help could find a way to afford it on his or her own. The downside with these sites is the waiting times can be long. Took me like five months. Other such sites are popping up, and while I can't vouch for them, they all seem to offer a similar service. Those paragraphs are what I want every student here to know. I'm much more comfortable having a trained doctor tell you what the deal is than I am trying to do it myself. But I have to see something if I want to be Sven. The question then is, how do I see it? For spotting ADHD, it's shockingly simple. And I'll get to the real reason at the end. But for now, here is what I see when I see a student with ADHD. The best way I can describe their lives is "endless chaos" The chaos isn't always bad! Rarely it's fun chaos, but often it's just chaos chaos. This chaos exists in both physical and mental forms. Physical: Their shit is such a mess. Everything. Most of the work we do is digital, so I see the Google Doc version of their mind. Folders make no sense. Things are labeled inaccurately or not at all. Schools get combined, or separated, or forgotten altogether. It is not a single type of error, but instead a collection of small mistakes and poor decisions that make the work impossible to corral. I have some kids that are messy or lazy, but this is different. It's like if the original folder system I built for them was an amoeba in a petri dish. Leave that dish out for a weekend and come back. The patterns will be remarkably similar to the organizational gore that they then try to utilize. Mental: There's always a story. "I was late because my car has a flat tire, and the guy was late, so I had to take an Uber." "I didn't know my music essays were due a month early because the form only mentioned there being a recital." "My friend is mad at me, but it's only because she didn't tell me we were the first group presenting, so I spent more time preparing our project". These stories make sense at first. But after a few weeks, they start to pile up. Then I become the one hearing a story about why they didn't do what I wanted, and I stop being so forgiving. ADHD is a neurological disorder. Not a mental illness. It's closer to diabetes than it is bi-polar. "ADHD" is a fairly garbage name for the condition because A) it has a stigma, and B) it isn't even accurate. Both attention deficit and hyperactivity are symptoms of ADHD, but they are not the problem itself. It would be like calling clinical depression "low energy and excessive guilt disorder". ADHD is actually an issue involving improper dopamine regulation in the brain combined with under-activity of the brain's executive function component. The executive function center is the part of your brain that is in charge of making sure all the other parts of your brain play nice and communicate. When the executive function center breaks down...those other parts don't. The result is a failure to plan or coordinate + a need for impulsive stimulation, thus resulting in endless chaos. This is what I’ll ask you if you DM me, btw. Is your life endless chaos? Sometimes do you like the chaos? Sometimes do you get bored and create the chaos yourself just to see what might happen? But when that chaos stops being so fun, can you make it stop? They're very, very intelligent You've probably heard about the "gifted ADHD genius" thing before. I don't think it exists. My theory has always been that the "gifted ADHD child" is a victim of survivorship bias. The research states that ADHD has either no or a negative correlation with intelligence. There is also a startling overlap with ADHD and incarceration. This means that students who still manage to succeed despite their disorder tend to have advantages that keep them in the game. Namely that they're smart as hell. The other saving grace is that they come from secure support networks that prevent them from unraveling completely. I've heard from such students that their mom or dad works tirelessly to keep their life in order and to make sure they're getting things done. I do not think it is a coincidence that when ADHD students leave for college, things often fall apart. The fact that there are ADHD kids that others know and still like makes some think ADHD isn't so bad or comes with natural cognitive advantages. Those same people do not become friends with the ADHD dumb kids who would disprove those perceptions. Do you remember that kid in elementary school who was his own worst enemy? He never had friends, and everyone was kind of afraid to even talk with him? He was kind of a bully but mostly just awful? He invited you to his house one time, but your mom wouldn’t let you go? That is my best guess of what a dumb kid with ADHD is like. It sounds cold writing it, but you know which kid I'm talking about right now. Where do you think that kid is today? I end up with the smart ones—the ones with parents who care. And God damn are these kids smart. They're brilliant, and funny, and likable, and charming. They have something different about them that makes them undeniable. And it's not just me. I worry I play them up too much in my mind, but then I chat with a teacher or coach of theirs. It's always the same thing: Oh, she's brilliant. She can be so frustrating sometimes, tho. They can be so frustrating sometimes, tho The word is frustrating. Now bad. Not nasty. Not unlikeable. Frustrating. I have some students I just don't like that much (no, not you). What tends to be the common theme with them is that they don't have much interest in my help and display a work ethic to match. On the other spectrum are the world beaters (totally you). These kids kick ass and not only follow my advice but often take that advice to the next level in ways that awe and inspire me. And then there are the kids I think have ADHD. They don't do stuff all the time. They don't finish an essay, or they forget to spell check like I asked, or they write about something that has nothing to do with the outline we built the week before. That's not necessarily the frustrating part. You kids are 17; you make mistakes. Early on, I try to spot these mistakes and point them out. Even the students who don't like me seem to get my point after enough prodding and the problem goes away. With these kids, the problem does not go away. Or if it does, another problem pops right back up to replace it. It makes me feel like there's nothing I can do. It would be easier if the student was just a brat. Then I could either become a brat myself or mentally check out because "hey man, your future”. I need a name for kids I suspect have ADHD…"MaybeHD"? Ya. That’s super funny. Say it out loud and try not to laugh. But these MaybeHD kids do like me. And they do want to get into school. And they do feel bad when I get upset with them. I end up in long, drawn-out conversations with them about why this is important and why they need to make specific work a priority to get into the schools they want to go to. Then they nod meekly and head home. Then they come back next week, and it's the same story. Frustrating. They are randomly awesome at the weirdest things I love weird talents. Things that no one offers up immediately, but then you're chatting, and it comes up naturally. "Oh ya, I love animals! I raise baby pigs in my backyard!" "You do?" "Ya!" At some point, the MaybeHD kid read something or watched a Youtube video that he or she liked. Then they wanted to try it. Six months later, they're making 4k a month selling custom bathrobes on Etsy. There's rarely any logic. "Do you like baths? Or making clothing? "Not really. I just thought it looked fun, so I bought a sewing kit and started making things." There is a noted link between ADHD and entrepreneurship. I see it with my MaybeHD students. They have an insatiable drive and passion for following up on curiosities that other students don't possess. Passion is the wrong word. They have obsessions with mastering concepts in a way that feels beyond their control. The obsession itself drives them to be great. The literature on the subject is cloudy. But there exists a term in ADHD circles called "Hyperfocus". If you know what "flow" is, it's kind of like that. Only more intense and less controllable. I often see the remnants of past hyperfocuses in their stories. They used to run that pig farm. They used to sell bathrobes. They used to be really into getting good grades at school. But then one day, just as quickly as they picked the skill up, they dropped it. They can seldom tell me why. Their priorities are completely out of whack The downside of hyperfocus is that it can be so all-encompassing that other priorities fall by the wayside. One of my favorite students ever is named Elleway. We chatted in our first meeting, and I was instantly intrigued by her background. She said she had designed and prototyped a unit that would automatically roll under parked electric cars for hands-free charging. I hear a lot of impressive stuff in my job, and a lot of it ends up being not that impressive. But then Elleway showed me the prototype video she made back when she was a high school freshman and it blew my mind. https://youtu.be/Y5Ap2uMbWL4 Can you do that? I sure as hell can't. She wasn't even an engineer. She calmly explained that she had partnered with several older male engineers who had helped turn her idea into reality. Then she had done all the promotional and marketing work herself. Then she got second out of 300 students at a young entrepreneur contest held at Columbia University. Shortly after, a tech CEO came up to her and asked if she would like to work with him to file a patent for the invention. She agreed and is now a trademark holder. That was all in our first 10 minutes. She then went on to share the half dozen corporations she had worked for. And the three businesses she started. And the graphic design work she made for her website. She told me how she was a Nationally ranked fencer until she lost interest. She was now merely a Nationally ranked golfer. Then I saw she had a 2.9 GPA and thus zero shot at getting into NYU like she hoped. I did not initially think Elleway had ADHD. I thought she was a pathological liar. It seemed impossible to me that this same girl who had already taken a grip on the world was then unable to keep up her grades in math. That just isn’t how any -any- of my other ultra high-achieving students behave. Then Elleway showed me pictures of her casually hanging out with Andrew Yang. And then her LinkedIn With a lot of people who do not accept your request unless they want to. I had to figure out what the hell led to all this. Elleway’s patent and ambition to work on it had taken up all her time. She was so singularly focused on doing what she cared about that the world behind her didn't seem to exist. She was hyperfocused on a goal, but once she reached it, she woke up to a reality that punished her for ignoring everything else. That's the longing writer's version of the story. The more popular one is that she didn't give a shit about school, was warned repeatedly about the consequences, and ignored them. She got what she deserved. That’s the version the rest of the world had for her. It goes back to frustrating. I've gotten kids into NYU that don't show a fifth the potential that Elleway did. Those kids went to all the camps their parents paid for and entered competitions with a tech doorbell or something lame, and they're just fine. But MaybeHD students are often world-beaters in ways that make them seem so special. They talk endlessly not just about what they're into but how they figured it all out and why it is all so important to them. I believe them, and I want to fight for them. So I give them as much assistance as I possibly can. But then they don't do the increasingly easy tasks I ask for them to complete. Then they suffer the consequences. Elleway didn't get into NYU. She didn't get in much of anywhere. It eats me up inside, and I feel like I failed her. I don't know how many other people in my position would feel the same way. That's why I have to be Sven. This is getting long, and I'm getting depressed. Here's the TL: DR of what I see when I see a student with ADHD ... Me. I see me. And it can hurt really bad knowing what a condition like ADHD does to a young person's life. My life is endless chaos. I've been out of food for nine days. My house looks like Badger from Breaking Bad bought a loft in Palo Alto. I am still writing this at 3:25 AM when I have to be up for work at nine. My cat has started doing this thing where she sleeps in her food bowl when it gets empty. It's equal parts adorable and humiliating. I'm smart as shit. I know it. I made up half-ideas. That article is absolute fire. I got published on Cracked.com five times in 2011 when that meant something. I went to Tulane on a half-ride merit scholarship, used to win creative writing contests, and have done a bunch of other writery stuff that made people stand up and go, "Woah". But I only made it to college because my mom carried me there, kicking and screaming. She packaged my life together, and I held on for the ride. Then I got to school and made it two months before she got an Email alerting her that Tulane was planning to revoke the remaining $70,000 of my $80,000 scholarship due to my grades. I barely scraped by and survived. But the shame and frustration in her voice when she read me that letter over the phone haunts me to this day. I analyze handwriting. And I turned a Reddit account into a successful business in four months. And I collect college T-shirts from schools my students go to. And I own Bitcoin I bought in 2011 for $4.50 each. And I'm teaching myself piano with a video game. And I'm exercising with a video game. And I'm ranked 42nd in Northern California at Super Smash Bros Ultimate. And I’ve tried the nachos at over 100 Taquerias in the Bay Area. And I own a really cute cat. But I've spent 15* hours this week writing this instead of a sequel to that Costco piece. I have one coming where I edit my Common App essay from 2009. It's a great idea and a great article. One that will drive significantly more business to my site than this piece will. Hell, I predict this piece is likely to lose me business because I come off like a mess in it. But it's what I want to write, so I feel like I have no choice. *The 15 hours is a guess. I have no idea how long it takes me to write and edit these things. I start typing and X hours later look up and realize how hungry I am and how much I need to pee. The writing controls me. I see myself in my MaybeHD students. I see their unfettered curiosity and flair for taking as much good from the world as possible. I see their infectious enthusiasm and ability to quickly forgive others because they know too well how it feels to want forgiveness themselves. Yet I also see their inattention to detail, their weak excuses, and their general confusion that makes me realize they couldn't fix some problems if their lives depended on it. I see their sadness and shame when those mistakes pile up. I see when the chaos stops being fun, and they want out, but they don't know how. I don't know what I, as their consultant, can do. But as Sven, I can recommend they go talk to someone else... Hey, so, I was considering hiring you and all...but you seem kind of bad. Why should I trust you? Because a couple of years ago, I got back on my medication and turned my life around. You aren't reading this if I don't reach out for help and trust a trained psychiatrist to guide me. There are no groups of friends in Delaware or Connecticut comparing their half-ideas lists. There sure as shit isn't a CollegeWithMattie.com. I still have ADHD. But one of the greatest things about ADHD is that it is -without rival- the most treatable form of mental illness or dysfunction known to man. It is not curable, but there are endless medical and non-medical options available for those willing to reach out and get the help they need. My story is that it was only by getting re-medicated that I then could learn and use coping mechanisms that allow me to achieve the type of life I've always wanted. Christ, 4,400 words. You know, I'm also submitting this for a class I'm in. That's why all the backlinks are to actual sources instead of links herding you into my website. Hi Amy! That's one more thing. ADHD people are hyper-efficient...Kind of. Alright. If you're still here reading this, you might be suspecting some things about yourself. My DMs are open if you want to chat, but again, I am not a doctor. I will say that right now, as you prepare to head to college, is a really good time to get this all figured out. College is a giant reset button on your life. Figure these problems out now so that by the time you head off for your next chapter, you will have given yourself the best possible chance to succeed. Endless chaos. Here is the bold part again: If you are a student in high school who suspects he or she has ADHD, your best course of action is to talk with your parents and look into being tested by a professional psychiatrist who specializes in the topic. These tests are expensive, and mental health insurance in America (still) sucks balls. But this is the fastest, most straightforward route to getting the help you need. Option two is to try and work with/through your public high school to get them to pay for it.This site has some good info. My guess is that this method will kind of suck. Public schools don't have a lot of funding and will not want to spend it on you. That's not your problem. You will almost certainly need your parents to back you up on this one and sit through a lot of boring meetings. I assume a lot of people will tell you a lot of reasons why they can't help you. Your response every time should be some version of, "Sure. But I need help with this. And I'm not going to stop until I get the support I need. So what do I do from here?" Then you blankly stare at them and refuse to leave until they get you at least to the next step. This will suck and I'm not sure how well it will work. If you do attempt or have attempted this method, please DM me or contact my Email with your experience. I want to know if this is even worth my student's time. If you can not afford traditional testing, or if you do not feel your parents would support such testing, your best option is to wait until the day you turn 18 and then register for a telehealth company that specializes in ADHD. The one I use and recommend isHelloAhead.com. They're neat. They do not take traditional insurance, but their rates are much lower than most doctors. They are cheap enough that I feel an average 18-year old who wants help could find a way to afford it on his or her own. The downside with these sites is the waiting times can be really long. Took me like five months. Other such sites are popping up, and while I can't vouch for them, they all seem to offer a similar service. Update: The lines aren't that long anymore! Monday was Elleway's 18th birthday. She sent me a screengrab of her upcoming Ahead appointment in early September. She told me she spent the entire day crying because all her friends were going off to great schools and that she was stuck at home. I've told Elleway that I plan to help her reapply to NYU this year. I doubt I will ever want to see another student succeed as much as I will with her.
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